From: | jhubert@***.de (JÃŒrgen_Hubert) |
---|---|
Subject: | [LONG] Send In The Clones! Future Tech in Shadowrun |
Date: | Thu, 12 Jun 2003 18:00:26 +0200 |
book that everybody should take a look at, and I'm not just saying
this because my name is in it...), and was struck again how _staid_
the tech in Shadowrun is. Yes, the Sixth World had the Crash, but even
so, technology should be further along than it is. After all,
cyberpunk is supposed to be about future shock. Here are just a few
things from TS that I'd like to see in Shadowrun in the future...
(Disclaimer: I don't think that these should neccessarily become
"canon" or something like that. I'm just throwing a few suggestions
out for open discussion - by all means, feel free to disagree with
me!)
- (Meta)Human cloning: In "State of the Art: 2063" we have noted
biotech expert KAM post on page 16:
"Stories still persist of people trying to create clones of
themselves, though there are no reliable reports of success. [...] I
think it's probably a good thing that it's still in the realm of
science fiction."
Excuse me? We've cloned mammals back in the 20th century. And organic
replacement limbs are made out of cloned tissue! And yet the
scientists of the Sixth World haven't managed to create a viable clone
of (meta)humans?
Personally, I expect viable human clones to appear before Awakening
Day, and by 2063, it might just be seen as yet another form of
producing offspring - along with gene splicing that allow same-sex
partners to have children. Which leads us to...
- (Meta)Human Genetic Engineering: SOTA:2063 provided a start here,
although only a truely devious GM should consider allowing his players
to have been genetically modified before birth (a 25% cost reduction?
Better use this as a plot hook, or else all players will want it...).
However, I'd like the relevant cons to marked "upgrade templates",
which would, in effect, be new, artificial metahuman races. These
wouldn't have any in-game effect any time soon, as such "upgrades"
will be very, very young (and thus not viable as PCs unless a player
wants to play an otaku...), but their abilities should go a bit beyond
SOTA:2053 - possibly including even an intelligence increase.
This serves mostly as a reminder to the PCs that there are big things
going on around them. Add in as much Transhumanist Angst as you want
("Are we going to be obsolote in another generation?")
For that matter, I'd like scientists to discover the genes responsible
for metahuman expressions. This probably won't change anything for
metahumans who are already born - but for the right amount of money,
it _will_ be possible to change the future metatype of a fertilized
egg cell. In other words, ork parents could get a human child with
this technology - or human parents an elven child.
This serves as yet another source of conflict in the Sixth World.
Imagine all the ethical controvery revolving around abortion - and
increase it by another order of magnitude. Metahuman rights
organisations will be up in arms, while human racists will be split
between "progressives", who want to genengineer metahumans out of
existence, and "conservatives", who see human genetic engineering as
as "unnatural" as metahumans, and would rather settle for all-out
genocide and euthanasia... Watch the sparks fly, and get highly paid
runs as each side tries to influence legislators in various countries
to allow/ban this technology...
(I'd like to note, however, that I don't think there is a "mage gene",
since there's no clear split between those who can use magic and those
who don't in Earthdawn - it seems to be more a matter of training, or
lack thereof, than anything else. Perhaps in the yet relatively
"magic-poor" Sixth World only those who grow up in the "right"
environment express themselves as mages...).
Artificial Intelligence: I'd like to blur the lines between the most
powerful human-made programs and the über-powerful AIs like Deus,
Mirage, and Megara. There should be room for smaller (and thus, more
mobile) that are roughly of human intelligence, or perhaps slightly
below that - but still self-aware. A good decker _should_ be able to
best one of the weaker ones.
An even weaker form would be "Web Life", evolved programs and viruses
which use the resources of the Matrix to survive, thrive, and
replicate - and aren't more intelligent than an animal. These could be
quite nasty to a decker in a pinch - after all, those who aren't at
least somewhat proficient at hacking don't survive for long - but they
lack the spark of self-awareness (though one of them could certainly
_become_ self-aware...).
- Augmented Reality: In Transhuman Space, pretty much every
manufactured object has a small chip and a small radio (or equivalent)
transmitter embedded into it that allows anyone looking at it with a
computer and a reciever (either in a pair of VR glasses or an implant)
to learn what it is, how you can use it, and where it is. Shop signs
might also have them - in this case, the shop has a "virtual shop
sign" that can only be seen with the right equipment...
I can see some of the more high-tech enclaves (Japan, Singaporte, the
Pueblo Corporate Council) to use such technologies, and this might
serve as a good reminder just how far technology can change everyday
life...
Well, that's it for now. What are your thoughts on these? Any
additional suggestions for future technological developments in the
Sixth World?
- Jürgen Hubert
Urbis - A World of Cities
http://juergen.the-huberts.net/dnd/urbis/index.html