From: | Ryan "uR|Uller" Myers rmyers@**.edu |
---|---|
Subject: | Looking for info on famous decker - and short rant |
Date: | Tue, 26 Dec 2000 02:49:29 -0800 |
up little info... does anyone have any storyline info regarding an infamous
decker, appearing around 2045. "Mr. Glass" was the name - employed by
Snonomish Optics Inc. and famous for defeating more than a few shadowruns
against the cybereye/optical component company (Seattle Sourcebook, p117).
However, he isn't mentioned in New Seattle, where said company has been
swallowed up by VisionCrafters, a Vancouver-based company. (p88 there)
Reportedly well known in the Dead Deckers Society.
Anyone willing to volunteer some more information?
[rant mode on]
And I REALLY miss the shadowtalk in the old sourcebooks. Not to mention the
advertisements in the pages that read "NERPS - They're not just for
breakfast anymore." Anyone just starting as a GM is doing their players a
disservice IMO if they don't have both the 2e and 3e Seattle books.
And it's not just the style, the type of information is different. 3e has
two or three pages max to each of the outlying areas of the metropolis, with
a quick listing of the major local businesses and the gangs in the area. 2e
devoted entire chapters of the book to areas like Tacoma, and gave much more
info on the individual character of each area. For example, my current
campaign is starting a run next session against the above mentioned corp in
Snohomish - 3e has less than a page to the area, since it's squeezed between
Fort Lewis and Auburn. Other than saying it's the rural, farm area of the
metro and has heavy pro-Humanis sentiment, that's about all you know -
despite the fact that later, you find that the most popular cybereye on the
market (the Argus) is made in the area, as are a number of paranatural
resources, and that the crops grown in the area eliminate the need and
expense of importing food to the Seattle proper.
In contrast, 2e covers, among other things, the geography and demographics,
political past and present, economy (2e beats 3e for useful numbers too, per
capita income, poverty level, voting precincts, corporate affiliations,
education levels - all these were dropped in 3e), and then spends the next
four pages just covering notable businesses in the area. Also mentions
company reputations; for example, VisionCrafters is nearby a hospital. 2e
goes so far as to list the Chief of Administration, the general employee
biases, LTG #, and mentions that it's considered a bad-news, organ butcher
area, and that despite the local hatred for metahumanity the locals will go
to the Green Nymph (an elf-owned lore store whose owner treats the area's
sick for cheap) before coming near the place. This kind of info isn't just
character, having this kind of information on hand is downright vital the
minute a group gets into trouble. And believe me, on this run, they will.
FASA has already said (IIRC) that they don't plan to bring back Shadowtalk
as the main way of conveying information - but I wish they wouldn't cut the
information out altogether along with it. I'd be more than willing to pay
the extra $5 for another 50-odd pages in 4e with all this stuff so I don't
have to carry two editions worth of material in my backpack :-P
[/rant]
-Ryan "uR|Uller" Myers <borisian@***********.com>
An infinite number of monkeys, given an infinite amount of time, will
produce the collected works of Shakespeare. John Romero's Daikatana was a
five minute, ten monkey job.