From: | hAPPY gUY <FSAJB3@******.BITNET> |
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Subject: | Lordy do I hate that Astral crap! |
Date: | Mon, 31 Jan 1994 00:16:49 -0900 |
astral plane detracts from the techno side of shadowrun? With access as it
is now, a mage has "Been there, done that" before the Samurai character has
picked up the phone to call his favorite street contact. And watchers are,
aside from being really annoying, can decimate the joy-joy value of a
scenario involving a search for people. Of course the GM can jump through
the obligatory hoops of active summoning circles, wards etc. but players
have this rather upsetting habit of bombing the blue sky with spirits until
eventually you might have to concede that the NPC of interest has moved from
one warded location to another. Whoa, check that grammer in the first part of
this message. English isn't a requirement for this board is it? Any way,
whats the prevailing opinion on this ever so compelling subject? I gots me
some thunk thoughts about it, but I just want to hear the opinions of
others. Mind you I think the astral has an important part in the mystical
part of the game, but it is so damn easy......
Happy to be hAPPY gUY and hoping that one day I can aspire to a geek code
of such magnifcent proportions as to dwarf all others with its radiance