From: | "David M. Girardot" <GIRARDOT@*********.EDU> |
---|---|
Subject: | Lots: Replicants, Borgs?, Damage Mods, Margarine |
Date: | Mon, 8 Feb 93 23:26:28 CET |
I'm just curious if anyone is using the borg rules I posted before, or some
type of evil borg-like baddie to torment and delight your players?
My players just love "Ol' Borgie" in my game. The very mention of his name is
enough to give the Razorboy a nervous twitch.
REPLICANTS-
>>>>>>[ Buddy O' mine, Walks-With-Beagles was scoutin' lower UnderVille
the
other day for a job, and he scanned this one dandelion eatin' razorboy with his
magick spectacles and sees somethin' real strange. Aside from the normal aural
trauma y'd expect from a chromed cowboy this guy had a body Walks just called
perfect. I axed him to explain, an' he said all of us got a lot of 'sludge'
that accumulates in our bodies and auras -- product 'o our heritage or
somethin' but this one guy, he doesn't have nothin'. Not a bit 'o extraneous
genetic material. Talk about wierd. ]<<<<<<
-- Sam Sly (21:23:12/02-06-53)
WOUND MODS-
Oops. :) I am using the S2 rules, but I have been counting the wound mods
against target numbers to resist more damage. (Not drain, mind you, I *did*
manage to see that rule).
Come to think of it, mods from PHYSICAL damage probably should not apply -- but
stuff like mental trauma, fatigue, and stun: that ought to apply as several
other individuals have already explained. Therefore, what I might do from now
on is only count mental dam. mods for resisting pain. I doubt it will make
all that much difference tho. :)
-- David
p.s. yes, there is nothing here about maragarine
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