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Message no. 1
From: "Darrin M. Conant" <dconant@*******.net>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Thu, 22 Feb 1996 10:53:59 -0500
At 04:41 PM 2/21/96 -0600, Bob Ooton wrote:
>>Low essence does not mean irrational. Low essence means more
>>cold to human emotions and harder to relate to other people socially.
>>You can be a good, highly rational person with 0.0001 essence left,
>>but be totally unemotional. This would effect social
>>situations(obviously)because sense of humor is an emotional
>>reaction which is also important in social situations.
>>You can play it anyway you want, that's just my take on it.
>
>You could be at 0 essence and still be normal emotionally. Just because you
>have replaced a good amount of your body with cyberware doesn't mean that
>you're some sociopath/psychopath.
>
<<<<<< Big Snip >>>>>>>>
>
>But do you lose the ability to deal with people just because you have
>cyberware or is it because your cyberware scares THEM into uselessness?
>Blatantly the latter. Of course, you can play the burned-out, kill-em-all,
>cybered-til-I-bleed-40W street monster. But that's your roleplaying choice
>to be like that. Not the rules.
>
Another thing to consider is the old question about Guyges Ring. Forgive me
if I misspelled it. This is an old philosophical question that I think dates
back to ancient Greece it poses the following:

A person finds a magical ring on the ground and puts it on. They discover
that while the ring is worn, they aren't abe to be seen (or heard) by
anyone. The question is..... is it possible to remain an honest, moral
person? Could they resist the temptation to steal, spy on people?

The answer seems easy, but think of the temptation to use/abuse that power
even if the cause is a good one. There is no true answer to the question
because it has never actually happened (I hope), but I think it also applies
to Street Samurai (and mages and everyone else, although the physical
changes reinforce Samurai more than anyone else). Enhanced power may
eventually convince a person that they aren't equal with all the other
non-enhanced people and begin to warp their morals and ethics, one small
ethical shortcut may lead to more and so on. Eventually, cyberpsychosis (or
whatever) sets in and the person may not see themselves as being human and
that normal people are less than "human". This seems to be the real danger.

Imagine a corporate "troubleshooting" team, or a Lone Star SWAT team that
begins to lose touch with the fact that they are human too. No longer seeing
the loss of human life (or potential customers) as being any worse than a
car being destroyed. How would you like to be hired to "fire" them (plot hint)?
--
insert Darrin's signature here
(Impressive, eh?)
Message no. 2
From: "Darrin M. Conant" <dconant@*******.net>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Thu, 22 Feb 1996 10:53:59 -0500
>Imagine a corporate "troubleshooting" team, or a Lone Star SWAT team that
>begins to lose touch with the fact that they are human too. No longer seeing
>the loss of human life (or potential customers) as being any worse than a
>car being destroyed. How would you like to be hired to "fire" them
>(plot hint)?

Interesting, very interesting. Maybe I'll try it. Heh. <G>
"Troubleshooting" team. <evil G>

>--
>insert Darrin's signature here
>(Impressive, eh?)
Message no. 3
From: TopCat <topcat@******.net>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Thu, 22 Feb 1996 18:11:29 -0600
>[snipped some ring stuff]

I know that I would abuse that power, and so would every single one of my
characters. The answer is easy, but I don't think it's the answer you're
looking for. Shadowrunners are, by the law of the rest of the world (that
99.99%+ part of the planet), criminals. Don't forget that.

>...Enhanced power may
>eventually convince a person that they aren't equal with all the other
>non-enhanced people and begin to warp their morals and ethics, one small
>ethical shortcut may lead to more and so on. Eventually, cyberpsychosis (or
>whatever) sets in and the person may not see themselves as being human and
>that normal people are less than "human". This seems to be the real danger.


Shadowrunners routinely kidnap, extort, kill, maim, steal, etc... all in the
name of money/fame/pursuit of happiness. They are classic sociopaths, not
at all content to go with the flow of the rest of society. By their choice,
they set themselves apart from everyone else in the world of 205X. The
ever-blamed cyberpsychosis would fare much better if simply called
shadowpsychosis.

>Imagine a corporate "troubleshooting" team, or a Lone Star SWAT team that
>begins to lose touch with the fact that they are human too. No longer seeing
>the loss of human life (or potential customers) as being any worse than a
>car being destroyed. How would you like to be hired to "fire" them (plot
hint)?

Imagine the shadowrunning team that hefts assault cannon around town like
loaves of french bread. The same team that has magicians with every combat
spell known to the 6th world and power foci so they can use them without
breaking a sweat. The same team that has a shaman who worships rats and a
phys ad who swings a katana around like he's trying out for an extra in some
upcoming B movie. Yeah, THAT team (probably sounds familiar). APDS,
Milspec armor, guns so big they get mistaken for furniture, million-nuyen
accounts in Zurich-Orbital and all they can think about is going on that
next run to geek this person/group or steal the new combat laser.

Now those runners clearly have everything well in hand, right? Especially
their sanity. I mean, are YOU going to tell them that they just aren't
normal? That the rest of the world sees them as freaks? Didn't think so.
Don't think they'd care if you did aside from needing ot put in a new ammo
request shortly after that run-in.

Hope I made the point I'm trying to make... :)


------------------------------
Bob Ooton <topcat@******.net>
------------------------------
* Golden Tiger Association *
* Submission Fighting Team *
------------------------------
* Fight til they scream... *
------------------------------
Message no. 4
From: pdl@****.dacom.co.kr
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 96 18:34:14 PST
There were a couple of statements made to the fact that a character could run 60 MPH. My
first reaction was to say that this was impossible. Body over stress would surely take
over before someone could run that fast. However, upon reading the rules, I figured this.
An elf with a quickness of 7 and muscle augmentation of 4 has a quickness of 11. This
elf can then run 33 meters per combat phase. This is where I get lost. What does this
mean?
Does anyone know where I can find a good Meteric to English conversion chart and
vise-versa? How much time in a combat phase?

Thanks in advance

Patrick
Message no. 5
From: pdl@****.dacom.co.kr
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 96 18:46:37 PST
---------------Original Message---------------
Shadowrunners are, by the law of the rest of the world (that
99.99%+ part of the planet), criminals. Don't forget that.

Shadowrunners routinely kidnap, extort, kill, maim, steal, etc... all in the
name of money/fame/pursuit of happiness. They are classic sociopaths, not
at all content to go with the flow of the rest of society. By their choice,
they set themselves apart from everyone else in the world of 205X. The
ever-blamed cyberpsychosis would fare much better if simply called
shadowpsychosis.
------------------------------
Bob Ooton <topcat@******.net>
----------End of Original Message----------
Does this mean that Shadowrunners can never do the right thing? Shadowrunners can't have
a sense of honor? I am asking if this is the
opinion of the people on this list because it seems that these dark routine killers are
predominant on this list. I am wondering why? I agree that money, fame and the pursuit of
happiness are strong motiviators. but they are surely not the only ones? I guess what I am
asking is if their are characters who don't fit this cold blooded killer mold? Just for
the record, I am *not* saying this is not valid role playing.

Patrick
Message no. 6
From: Dark Pegasus <freeth@*****.aa.msen.com>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 1996 14:37:01 -0500 (EST)
On Sat, 24 Feb 1996 pdl@****.dacom.co.kr wrote:

>
> There were a couple of statements made to the fact that a character could
> run 60 MPH. My first reaction was to say that this was impossible.
> Body over stress would surely take over before someone could run that
> fast. However, upon reading the rules, I figured this. An elf with a
> quickness of 7 and muscle augmentation of 4 has a quickness of 11. This
> elf can then run 33 meters per combat phase. This is where I get lost.
> What does this mean?
> Does anyone know where I can find a good Meteric to English conversion
> chart and vise-versa? How much time in a combat phase?
>
A combat turn is roughly 3 seconds according to SR II. You can usually
find decent conversion charts in Encyclopedias. If you are looking for
something online I'm not sure though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ Kerry Freeth | When in doubt reality has it wrong. }
{ Internet: freeth@*****.msen.com | Technical Writer/Consultant }
Message no. 7
From: Snoopy <snoopy@******.3lefties.com>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 1996 12:37:36 -0700
pdl@****.dacom.co.kr wrote:
>
> There were a couple of statements made to the fact that a character could run 60 MPH.
My first reaction was to say that
> this was impossible. Body over stress
> Does anyone know where I can find a good Meteric to English conversion chart and
vise-versa? How much time in a combat
> phase?
>
> Thanks in advance
>
> Patrick

Pat,
Here is some quick metric conversions I found in the back of my notebook:

LENGTH:
1 INCH = 2.54 CENTIMETERS
1 FOOT = 0.30 METERS
1 YARD = 0.91 METERS
1 MILE = 1.61 KILOMETERS

WEIGHT:
1 OUNCE = 28.3 GRAMS
1 POUND = 0.45 KILOGRAMS

VOLUME:
1 LIQUID OUNCE = 29.57 MILLILITERS
1 LIQUID QUART = 0.95 LITERS
1 GALLON = 3.79 LITERS

I can also tell you that there are 3 seconds in a combat phase. I also figured that if a
character can run 33 meters
in 3 seconds, that means he/she can run 9.9 feet every 3 seconds, and 198 feet per minute!
(20 combat rounds.) To me that
makes a lot of sense because 10 feet in 3 seconds is easily accomplishable. I hope that
helps you out some...see ya!

Mike (Snoopy)
snoopy@******.3lefties.com
Message no. 8
From: Snoopy <snoopy@******.3lefties.com>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 1996 12:53:49 -0700
Snoopy wrote:
>
> pdl@****.dacom.co.kr wrote:
> >
> > There were a couple of statements made to the fact that a character could run 60
MPH. My first reaction was to say that
> > this was impossible. Body over stress
> > Does anyone know where I can find a good Meteric to English conversion chart and
vise-versa? How much time in a combat
> > phase?
> >
> > Thanks in advance
> >
> > Patrick
>
> Pat,
> Here is some quick metric conversions I found in the back of my notebook:
>
> LENGTH:
> 1 INCH = 2.54 CENTIMETERS
> 1 FOOT = 0.30 METERS
> 1 YARD = 0.91 METERS
> 1 MILE = 1.61 KILOMETERS
>
> WEIGHT:
> 1 OUNCE = 28.3 GRAMS
> 1 POUND = 0.45 KILOGRAMS
>
> VOLUME:
> 1 LIQUID OUNCE = 29.57 MILLILITERS
> 1 LIQUID QUART = 0.95 LITERS
> 1 GALLON = 3.79 LITERS
>
> I can also tell you that there are 3 seconds in a combat phase. I also
figured that if a character can run 33 meters
> in 3 seconds, that means he/she can run 9.9 feet every 3 seconds, and 198 feet per
minute! (20 combat rounds.) To me that
> makes a lot of sense because 10 feet in 3 seconds is easily accomplishable. I hope
that helps you out some...see ya!
>
>
Mike (Snoopy)
>
snoopy@******.3lefties.com

Well, me again. Right after I sent this I realized my math in the last paragraph is all
messed up! (So, I'm not a genius.
:) ) Anyways, I *KNOW* the rest of the info is correct. See ya later!
Mike (Snoopy)
snoopy@******.3lefties.com
Message no. 9
From: Jonathan Wright <jwrigh01@********.ca>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 1996 16:55:47 -0500 (EST)
On Sat, 24 Feb 1996 pdl@****.dacom.co.kr wrote:

> How much time in a combat phase?
>
> Thanks in advance
>
> Patrick

I read somewhere that the loose guideline was highest Initiative roll
divided by 10. This usually leads to combat rounds of about 3 seconds
unless you're playing with the big boys. 33 meters in 3 seconds is 660
meters in a minute, which is 39600 meters (or 39.6 kilometres) per hour.

Jon Wright
Message no. 10
From: TopCat <topcat@******.net>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sat, 24 Feb 1996 22:44:41 -0600
>>[snipped my bit about every Shadowrunner being a criminal to the real world]

>Does this mean that Shadowrunners can never do the right thing?

Nope, the right thing isn't always within the law. Murder, even if it is of
some guy who routinely pollutes the planet or shoves chips to young kids, is
still against the law. As is kidnapping, theft, etc... Which are pretty
much what all Shadowruns involve.

>Shadowrunners can't have a sense of honor? I am asking if
>this is the opinion of the people on this list because it
>seems that these dark routine killers are predominant on
>this list. I am wondering why? I agree that money, fame and
>the pursuit of happiness are strong motiviators. but they
>are surely not the only ones? I guess what I am asking is
>if their are characters who don't fit this cold blooded
>killer mold?

As I said, the right thing, the moral thing, isn't always legal. And not
legal is criminal. Not having a SIN is criminal in and of itself.
Basically, shadowrunners commit crimes. Sometimes it's for the benefit of
the world, sometimes it isn't. That was what I was trying to get across.

>Just for the record, I am *not* saying this is not valid role playing.

I know that, I would've jumped on you if you had ;)

------------------------------
Bob Ooton <topcat@******.net>
------------------------------
* Golden Tiger Association *
* Submission Fighting Team *
------------------------------
* Fight til they scream... *
------------------------------
Message no. 11
From: "Gurth" <gurth@******.nl>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sun, 25 Feb 1996 10:14:20 +0100
pdl@****.dacom.co.kr said on 24 Feb 96...

> There were a couple of statements made to the fact that a character
> could run 60 MPH. My first reaction was to say that this was
> impossible. Body over stress would surely take over before someone
> ould run that fast. However, upon reading the rules, I figured this.
> An elf with a quickness of 7 and muscle augmentation of 4 has a
> quickness of 11. This elf can then run 33 meters per combat ph se.
> This is where I get lost. What does this mean? Does anyone know where I
> can find a good Meteric to English conversion chart and vise-versa?
> How much time in a combat phase?

33 meters per phase is 11 meters per second (a phase is about 3 seconds),
which is 39.6 km per hour (m/s --> km/h = x 3.6) There are 1.609
kilometers in a mile, so 39.6 km/h is 24.6 mph. Result: your elf would run
about 25 mph at full speed, definitely much less than 60 mph :)

If you want metric to English conversions, take a look at the NERPS FAQ
-- I personally much prefer metric and keep hoping that English and
Americans will change their ways someday :) so I added a list of English
to metric conversion factors to the FAQ; by dividing instead of
multiplying you can do it the other way around.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Once it's gone, you can never lose it.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
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Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 12
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sun, 25 Feb 1996 14:30:27 +0000 (GMT)
|If you want metric to English conversions, take a look at the NERPS FAQ
|-- I personally much prefer metric and keep hoping that English and
|Americans will change their ways someday :) so I added a list of English
|to metric conversion factors to the FAQ; by dividing instead of
|multiplying you can do it the other way around.

Unfortunately, us Brits *have* adopted the metric system.
Ask any kid nowadays how many ounces in a pound and they'll probably go
"Eh?".

The Metric system has been taught in schools now for a decade (at least) and
the imperial measurements aren't.

Some of us are still resisting the change though.

Pounds and Miles forever!!!!!
--
______________________________________________________________________________
| |What to do if you find yourself stuck in a crack in |
|u5a77@**.keele.ac.uk |the ground beneath a giant boulder, which you can't |
| |move, with no hope of rescue. |
|Andrew Halliwell |Consider how lucky you are that life has been good |
|Principal in:- |to you so far... |
|Comp Sci & Visual Arts | -The BOOK, Hitch-hikers' guide to the galaxy. |
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|rebellion, fertilizer, explosives, anarchy, babyoil, fornicate,|U N++ K- w--|
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Message no. 13
From: Sgt Pepper <GRBENNET@*****.CIS.ECU.EDU>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Sun, 25 Feb 96 20:06:46 EST
On Sun, 25 Feb 1996 10:14:20 +0100 Gurth said:
>
>If you want metric to English conversions, take a look at the NERPS FAQ
>-- I personally much prefer metric and keep hoping that English and
>Americans will change their ways someday :) so I added a list of English
>to metric conversion factors to the FAQ; by dividing instead of
>multiplying you can do it the other way around.
>
I believe I heard recently that England is "going metric". That will leave
only us backwards Amuricans using the archaic, haphazard empirical system.
Maybe we will start considering a change now 8-)

Sgt Pepper
Message no. 14
From: nicholch@*****.msu.edu (christy nichols)
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Mon, 26 Feb 1996 00:15:29 -0500
>Does this mean that Shadowrunners can never do the right thing?
Shadowrunners >can't have a sense of honor? I am asking if this is the
opinion of the people >on this list because it seems that these dark
routine killers are predominant >on this list. I am wondering why? I agree
that money, fame and the pursuit of >happiness are strong motiviators. but
they are surely not the only ones? I >guess what I am asking is if their are
characters who don't fit this cold >blooded killer mold?

Some of the reasons that our group has stayed together beyond the runs that
we have been asked to do have been because we think there is something we
need to do that we don't think anyone else is going to bother with. When we
found out about a specific problem with BTL chips in one of the
neighborhoods we lived in, we continued to work on the problem after the run
we were hired for was over. When we found out there there might be a toxic
shaman living in Glow City's nuclear reactor (or what was left of it) we
went and did at least one run, I believe it was several, unpaid except for
the posted rewards for turning in toxic magic items to the Salish (I believe
- it's been a while), to clean up the problem. We also spent a lot of time
doing research to try and find the toxic free spirits/elementals (whatever
they were) that got released when the toxic mage (that's a long story) died.
We did not get paid for those runs (other than stated above), but we did
them because we believed we had an obligation to do it. While we did
occasionally debate about when it was worthwhile to do some of the things we
did moneywise (since we still had to try and make a living), we frequently
went beyond what we were asked to do, because we believed it was right, and
could justify that we'd get paid a little to the one or two who didn't care
about a particular cause. In fact I believe that at least once, a character
that was strongly convinced that we needed to do something, said that he'd
pay up to a certain amount to anyone who required payment, if we didn't earn
anything for the run, if they'd go. We did, so it wasn't an issue, buthe
was willing to do it in order to see the run go through.
And to be fair, we weren't necessarily tremendously altruistic originally.
But when we got sent on a run and discovered that there was something wrong,
we would ask our fixer to allow us in on any follow-up to the problem or to
keep her ears out for similar problems that we could work on.
I guess it depends on the players and the GM. Out GM is big on real
consequences, so when my current group killed a shopkeeper in a pawn shop
(he was hitting us with chemical grenades and had his hellhound attack us -
he got shot and died) there were some consequences to it. Killing is often
not the best answer in his game and is more likely to lead to enemies than a
good rep. And some of the PC's don't like killing and encourage the group to
find alternate solutions. Like the place we just decided to gas
(multi-session plot. Boy I hope this works) - it's an old house - instead
of try to walk in and kill everyone off who gets in our way. Although we
might have been better off killing the decker who's deck we took in the run
with the shopkeeper. Boy is an annoyed decker a terrible thing to behold
sometimes.

I'm not sure if that answers your question or I've managed to get totally
sidetracked (or both), but I know there was a point in there somewhere.

Christy
<nicholch@*****.msu.edu>
"How can we, of all people, with our power and contacts and general
abilities, refuse to help others, when, but for chance of circumstance, we
could be where they are. When there are things out there that hurt us all,
that we could do something about"
--- Red, elven druidic conjuring adept
Message no. 15
From: Michael Orion Jackson <orionj@****.acs.unt.edu>
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Mon, 26 Feb 1996 01:33:25 -0600 (CST)
On Sun, 25 Feb 1996, Gurth wrote:

> pdl@****.dacom.co.kr said on 24 Feb 96...
>
> > There were a couple of statements made to the fact that a character
> > could run 60 MPH. My first reaction was to say that this was
> > impossible. Body over stress would surely take over before someone
> > ould run that fast. However, upon reading the rules, I figured this.
> > An elf with a quickness of 7 and muscle augmentation of 4 has a
> > quickness of 11. This elf can then run 33 meters per combat ph se.
> > This is where I get lost. What does this mean? Does anyone know where I
> > can find a good Meteric to English conversion chart and vise-versa?
try any high school or college natural sciences text (physics, chemistry,
etc.)
> > How much time in a combat phase?
Fasa waffles on this repeatedly. Like Gurth said, roughly 3 secs, but in
NAGRL under the gas dispersion system (if I recall correctly, my books
are three hundred miles away at home and I haven't looked at them in a
good two months) it has some complicated b.s. about a relationship
between the highest initiative and the number of seconds that pass for
each initiative step. Something like highest initiative divided by five
rounded up. Ex: Street Sam rolls an init of 42 (don't laugh, I've had it
happen). Thus, (42/5)~=9 initiative steps pass for each initiative step,
meaning that particular round lasts between four and five seconds... I
don't really see how this is neccessary unless you get really anal about
delayed and/or prolonged events like delayed grenade detonation or gas
dispersal. Most of the time I'm perfectly willing to say that each round
is three seconds and leave it at that...

>
> 33 meters per phase is 11 meters per second (a phase is about 3 seconds),
> which is 39.6 km per hour (m/s --> km/h = x 3.6) There are 1.609
> kilometers in a mile, so 39.6 km/h is 24.6 mph. Result: your elf would run
> about 25 mph at full speed, definitely much less than 60 mph :)
>
> If you want metric to English conversions, take a look at the NERPS FAQ
> -- I personally much prefer metric and keep hoping that English and
> Americans will change their ways someday :) so I added a list of English
> to metric conversion factors to the FAQ; by dividing instead of
> multiplying you can do it the other way around.
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Once it's gone, you can never lose it.
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
>
> -----BEGIN GEEK CODE BLOCK-----
> Version 3.1:
> GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
> Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(---) y?
> ------END GEEK CODE BLOCK------
>
Just my .02Y's worth...
__________________________________________________________________________
|Michael Orion Jackson |"A college student is a mechanism for |
|orionj@****.acs.unt.edu |converting caffeine into finished |
|TAMS Class of 96 |homework." -unknown, but perceptive author|
__________________________________________________________________________
"You only need two things in this world: WD40 to make things go and
duct-tape to make things stop." -yet another unknown, but perceptive author
__________________________________________________________________________
Drugs for fun, |Dorm address:UNT P.O. Box 6089
sex for kicks. | Denton, Tx 76203
We're the |Home address:1010 Randall
class o' 96. | Nacogdoches, Tx 75964
--------------------------------------------------------------------------
Check out my web page! (Because of my near complete ignorance of HTML, it's
crap right now, but its mere existence is pretty cool.) It's located at
http://www.unt.edu/~orionj. (Highlights: my id pic and class schedule...)
--------------------------------------------------------------------------
Message no. 16
From: PDL@****.dacom.co.kr
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Mon, 26 Feb 96 18:25:53 PST
---------------Original Message---------------
>Does this mean that Shadowrunners can never do the right thing?

Nope, the right thing isn't always within the law. Murder, even if it is of
some guy who routinely pollutes the planet or shoves chips to young kids, is
still against the law. As is kidnapping, theft, etc... Which are pretty
much what all Shadowruns involve.

>Shadowrunners can't have a sense of honor? I am asking if
>this is the opinion of the people on this list because it
>seems that these dark routine killers are predominant on
>this list. I am wondering why? I agree that money, fame and
>the pursuit of happiness are strong motiviators. but they
>are surely not the only ones? I guess what I am asking is
>if their are characters who don't fit this cold blooded
>killer mold?

As I said, the right thing, the moral thing, isn't always legal. And not
legal is criminal. Not having a SIN is criminal in and of itself.
Basically, shadowrunners commit crimes. Sometimes it's for the benefit of
the world, sometimes it isn't. That was what I was trying to get across.

>Just for the record, I am *not* saying this is not valid role playing.

I know that, I would've jumped on you if you had ;)

------------------------------
Bob Ooton <topcat@******.net>

----------End of Original Message----------
I glad to see that someone holds the same opinion I do. I agree with what Bob said and
most of my characters are played that way. Just because your a criminal,and running the
shadows doesn't mean you don't have a sense of right and wrong. I hope agreeing with
someone isn't a violation of the FAQ. :)

Patrick
Message no. 17
From: gilean@****.muscanet.com (Kurt Montgomery)
Subject: Re: Low Essence - The ancient Greeks answer (sort of)
Date: Tue, 27 Feb 1996 16:25:09 -0600
>On Sun, 25 Feb 1996 10:14:20 +0100 Gurth said:
>>
>>If you want metric to English conversions, take a look at the NERPS FAQ
>>-- I personally much prefer metric and keep hoping that English and
>>Americans will change their ways someday :) so I added a list of English
>>to metric conversion factors to the FAQ; by dividing instead of
>>multiplying you can do it the other way around.
>>
>I believe I heard recently that England is "going metric". That will leave
>only us backwards Amuricans using the archaic, haphazard empirical system.
>Maybe we will start considering a change now 8-)
>
>Sgt Pepper
>
>
Oh come on, we've been "considering" a change for about 40 years, it's just
no one knows how to get started. Huh, mabey if congress would get off it's
ass and stop harassing us on the internet they could do somthing.
------------------------------------------------
"Where a rat can go, two Kender will be." -Human Proverb
(Rat, Two, Kender, Will, and Human are all regestered
trademarks of T$R incorperated)

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