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Mailing List Logs for ShadowRN

Message no. 1
From: MC23 <mc23@**********.COM>
Subject: Luck & Karma (was: Magic and Melee)
Date: Mon, 17 Aug 1998 13:40:25 -0400
Once upon a time, Brett Borger wrote;

>My group has been kicking around the idea of Karma Pool as being a
>stat...that is, you have to purchase increases, just like you
>increase skills and attributes. As someone with REALLY bad luck, I
>like having a karma pool...and paying Good Karma would result if me
>never improving....because I'd need all my good Karma just to restore
>the laws of probability. (In White Wolf games, I always give my
>characters Luck, Charmed Existence, AND Self-confidence, and I end up
>equallying the other characters when it comes time to roll)
>
>Has anyone tried this?

I would usually get luck at some level in GURPS, just to =
compensate for my dice rolling. SR1 I would also have some karma set =
aside to save my ass, in SR2 I could count on a karma pool.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><=
><>

"THAT¹S NOT FAIR!"
"You say that so often. I wonder what your basis for comparison is."
-Sarah and Jareth, Labyrinth

I am MC23
Message no. 2
From: Lehlan Decker <DeckerL@******.COM>
Subject: Luck & Karma (was: Magic and Melee) -Reply
Date: Mon, 17 Aug 1998 13:51:47 -0400
>I would usually get luck at some level in GURPS, just to
>compensate for my dice rolling. SR1 I would also have some
>karma set aside to save my ass, in SR2 I could count on a
>karma pool.

Your dice rolling?! Last game, I was rolling what close to
eleven dice with my bow, and still could get barely get
one successes with a target # of 6. Somtimes the dice
just aren't your friends.

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