From: | U-Gene <C14101@*******.BITNET> |
---|---|
Subject: | Re: Mage bias |
Date: | Tue, 4 Apr 1995 09:00:56 EDT |
<< A lot about stereotypes (ie. "Wolverine" Sammies, and kung-fu Phys-ads
>>
I'll agree with you on this Bob. Street Sams can be a PILE of fun to role-
play. A character in the campaign I'm running (They finished Harlequin and on
their way to HB) named Kernal is an ex-marine who participated in some of the
Euro-wars. Although this sounds like it could be a Wolverine varient, he
isn't. He tries to come up with good plans and play them out (Hannibal from
the A-team). Bob (the other sammie) is the far end of the scale. He does the
craziest burned out sammie things believable. (He attacked a powereful
initiate mage vampire with a pipe wrench. I could go on but it would be
pointless. They add some of the best role-playing to the group.
As for the kung-fu Phys-ad stereotype, all I have to say is the decker of the
party can beat him in hand-to-hand combat. Billy (the Phys A) is modeled as
an old west gunfighter. He doesn't need that cyberware balogna. Armed with
Ruger-Warhawks, he is probalbly the deadliest shot in the party. (I belive
someone mentioned Phys-ads weren't as tough as sammies.
And someone asked how many GM's let the mages walk around with +3d6 Inc. Refl
lock (sorry I can't quote, I lost my mail). Well I am one of them. Though,
when the party is attacked by a strike team, the +3d6 lock is the first thing
to go. :)
Wow, that was a mouth full! :)
If anyone has suggestions on running HB, private E-mail me.
c14101%akronvm.bitnet@**.cnuce.cnr.it
--
"They sort have this club house thing..."
"Yeah, a place to sharpen their knives"
--Big Trouble in Little China