Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Jeremiah Stevens <jeremiah@********.EDU>
Subject: Re: Mage Power
Date: Wed, 12 Nov 1997 12:48:32 -0500
On Wed, 12 Nov 1997, Jod wrote:

> At 15:50 12/11/1997 +0000, you wrote:
> Allright, this isn't exactly about _this_ topic but it is about the power
> level of mages anyways.
> Please keep in mind that I do not own the Grimoire (Although it _will_ be
> one of the first things I will be buying. When I get the money for it.:))
> I think mages are pretty weak, if you put them against a relative cybered
> character. I _know_ this isn't very far from 'which are better, mages or
> street-sam's', but I mean, a street-sam has on average, say, Wired Reflexes
> LVL. 2. Or, at least, 3 0ut of 4 of my players have. So, the mage can cast
> increased reflexes. But, that'll give him a +2 spell sustaining modifier,
> which can be quite hefty... The player which the cybered reflexes will most
> often have the initiative (They have the +2/lvl. modifier.), and hit the
> mage with two shots... Enough to give him some hefty injury modifiers....
> thus rendering him a bit useless...
> Maybe I'm ranting, and seeing this from the wrong viewpoint. If so, please
> correct me. ;)
> Jod
> chatin@*******.nl
> 'People die. A lot.'
> -moi
Even in SRII, there were spell locks, which provide mages with a
considerable advantage against mundanes. A locked increased reflexes +3
gives the mage 4d6 initiative dice, more than enough to stand up to most
cybered characters. Throw in an incresed body +4, increased willpower +4
and personal combat sense (is that one SRII or Grimmy?) and a mage can
suck a good amount of damage. Also, mundanes have very little ability to
resist magic, especially mana based spells which target willpower but do
physical damage. Thus, for about 20 points of Karma and a few hundred
thousand =Y=, a mage, using only SRII rules, could most likely stand up to
a good sammie, and most likely kick an average one's ass.
Message no. 2
From: Geoff <geoffwa@***********.COM.AU>
Subject: Re: Mage Power
Date: Thu, 13 Nov 1997 20:22:22 +1100

If you're having troubles with Street Sams just use delayed actions and


'What happens if you're on a train traveling at the speed of light and you
run forward?'

Further Reading

If you enjoyed reading about Mage Power, you may also be interested in:


These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.