SRII covers the mods to drain you mentioned Chris, I do like the thought of essence loss for bioware. However my sams and decker aren't my problem, they get hurt and fatigued. I'm not satisfied with the power available to mages, although SRII brought everything more in line. Perhaps the worst thing made available to mages was quickening, they are not hard enough to do, unless my group is not doing them properly. The shaman in my group has spells on most of his attribs and the numbers get out of line quick when thats done. Perhaps thats a fault of mine for not controlling it, but he has it and without killing the character I'm stuck with it.
Now off on a tangent, and probably a common topic here, has anyone streamlined the decking system to a point where it doesn't interrupt the flow of play? Perhaps some computer aids have been developed...
The decking system doesn't need streamlining, it needs a complete replacement (but I think that about all decking systems I've seen). I have some designs that I may polish up and post when I figure out the dark corners.
Basically, the game puts much too much emphasis on programs and decks, and nowhere near enough on the decker. It also makes you roll far too much, far too often.
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