From: | Robert Watkins <bob@**.NTU.EDU.AU> |
---|---|
Subject: | Re: Mage,power,and the riskd |
Date: | Thu, 23 Feb 1995 12:20:25 +0930 |
>
> In reply to the question of magic loss from surgery, yes that was taken
> into account. To add to the debate about hunting down super magical
> people, ask yourself this. Are you in a hurry to gun down say, Arthur
> Garrett, Mullins Chadwick, Daniel Howling Coyote (provided he's alive), or
Pardon me, but I can't recall the first two. Howling Coyote probably had
several attempts on his life when he was in power, and if he's alive it's
Only because no-one can find him.
> even Lowfyr for that matter?
Every third group I play seems to want to kill Lowfyr. Or any dragon. They
think a dracoform's skull looks good mounted above the fireplace.
>Even in SR, most people aren't that stupid
> and those that are usually end up dead.
Plenty of crazys in the world. Taking out, say, the CEO of Ares
Macrotechnology would be harder, and for some reason those corp suits like
their bodyguards, you know.
>I agree that a sniper could end
> things rather quickly, but that is quickly becoming an old and tiresome
> excuse for wanting to bump off old characters. If a GM belives in the
> "Gunslinger" method, then the character just keeps running into a drek load
> of idiots and that gets tiresome too. If the character develops nasty
> enemies on the other hand, it becomes an entirely different story.
Munchkins breed enemies faster than a fly on a turd.
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.