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Message no. 1
From: The Hamm ljvance@*******.edu
Subject: Mages and Area affect (was: PhysAd and...)
Date: Sun, 25 Jul 1999 13:46:47 -0700
Sebastian wrote-
> Admitedly, I was one of the very few who did not get shot, and several
>others nearly died, and there were reasons I did not cut loose with big-kill
>spells (I made a lot of all my spells area effect, and the fight was close
>quarters)- but mages do seem more or less to have as much trouble at
>character creation as everybody else.
>

I am currently in a low-level campaign and had to go against some rats and
devil rats in a basement with myself (Rigger/Decker with some combat
skills), a combat guy (not really a sam, but someday), and a physmage. The
magical dude decided that we should be able to resist his area affect
spells, and decided to cast them anyway. Now, we are all ok, and I don't
know how I feel about his decision, but it worked well.

Anyone else out there have mages who just don't care if they hurt their own
party a little in order to kill the enemy by using area affect spells where
they will get ya?

--The Hamm
Message no. 2
From: Kelson kelson13@*******.com
Subject: Mages and Area affect (was: PhysAd and...)
Date: Sun, 25 Jul 1999 13:49:24 -0700
On Sun, 25 Jul 1999 13:46:47 The Hamm wrote:

>Anyone else out there have mages who just don't care if they hurt their own
>party a little in order to kill the enemy by using area affect spells where
>they will get ya?

It would depend upon the situation. Most of the time, the mage would get a solid beating
by one character or another whenever the chance came. After all, you don't need to be
dodging "friendly fire" as well as the opposition's! However, if the party was
in a really bad way and the Magician decided it was a do or die thing, the party might
appreciate it.

This is similar to asking if the mage would mind if the street sam sprayed his general
vicinity with bullets because there were other baddies nearby. I doubt he would
appreciate it much unless he was in dire need of help.

>--The Hamm

Justin


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Message no. 3
From: Jeremy Baker meroeandjeremy@*******.com.au
Subject: Mages and Area affect (was: PhysAd and...)
Date: Mon, 26 Jul 1999 22:01:42 +1000
>>Anyone else out there have mages who just don't care if they hurt their
own
>>party a little in order to kill the enemy by using area affect spells
where
>>they will get ya?
>
>It would depend upon the situation. Most of the time, the mage would get a
solid beating by one character or another whenever the chance came. After
all, you don't need to be dodging "friendly fire" as well as the
opposition's! However, if the party was in a really bad way and the
Magician decided it was a do or die thing, the party might appreciate it.
>
>This is similar to asking if the mage would mind if the street sam sprayed
his general vicinity with bullets because there were other baddies nearby.
I doubt he would appreciate it much unless he was in dire need of help.


Is my memory completely shot? IIRC as long as you are using area
effect spells that don't cause secondary damage, then the mage can choose
which targets, in the area (that he can see), the spell will effect. If he
can't actually choose, I am sure he can easily provide dice pool dice to
assist their defence. Of course the Street Sam, with smart link, can do the
same thing, so I guess the analogy holds.

JB.
Message no. 4
From: Kelson kelson13@*******.com
Subject: Mages and Area affect (was: PhysAd and...)
Date: Mon, 26 Jul 1999 06:35:36 -0700
On Mon, 26 Jul 1999 22:01:42 Jeremy Baker wrote:

> Is my memory completely shot? IIRC as long as you are using area
>effect spells that don't cause secondary damage, then the mage can choose
>which targets, in the area (that he can see), the spell will effect. If he
>can't actually choose, I am sure he can easily provide dice pool dice to
>assist their defence. Of course the Street Sam, with smart link, can do the
>same thing, so I guess the analogy holds.

Your memory is completely shot. ;) Area of effect is just that - everything in that area
is affected. Period. You can, however, use spell defense to protect some people/things
within that area (including yourself, if need be). However, you only have so much spell
defense to go around and it's not foolproof. So you get back to that issue of toasting
your teammates.

> JB.

Justin


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Message no. 5
From: Jamz Jamz@*********.Net
Subject: Mages and Area affect (was: PhysAd and...)
Date: Wed, 28 Jul 1999 11:41:45 -0500
> Your memory is completely shot. ;) Area of effect is just that -
everything in that area is affected. Period. You can, however, use spell
defense to protect some people/things within that area (including yourself,
if need be). However, you only have so much spell defense to go around and
it's not foolproof. So you get back to that issue of toasting your
teammates.
>

I can't say If I've seen it in SR3 or not but in SR2, you were not allowed
to provide spell defense dice (or shield) against your own spells...If
you're going to risk it then you gotta risk it all.
But under SR3, WHY would you use spell defense against your own spell??? If
you reduced the successes to 0 then there's no effect for anyone as the
spell is blocked...

Peace,
Jamz@*********.net
http://www.comnetcom.net/~jamz

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