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Message no. 1
From: Blackadder <blkadder@****.NET>
Subject: Re: Mage's and Space =>Killing Hands
Date: Tue, 5 Jan 1999 16:44:51 -0500
Actually, you don't [IMO shouldn't] have to turn Killing Hands
'On & Off'. For those who take martial arts, one of the first things
they teach you is control. A good martial artist should be able to hit
something at the same quick speed, whether it with 10% power or 100%
Anyone who doesn't learn that sort of control [and believe me, I've
had more than a few in my class] aren't really learning martial arts.
Killing Hands {IMO} is controllable by the attacker. Just depends
how hard he wants to 'thump' yah!

Victor


-----Original Message-----

|Are PhysAd powers continuous flows of magic, or a one-burst shot that
|gives them the abilities? Does their magic let their eyes grow more
|cones, or is their version of the magic spell? I thought I read
|something somewhere about some PhysAd powers not being able to be
geased
|because they're not on-off things...Anyone know what I'm talking
about?
|:)
|
|Yeah I know. Things like killing hands.You can turn it on and
off.Same
|with boost attribute(not to be confused with increase attribute,
which
|is a permanent increase).Stuff like that.Right?
|--
|-W in the light
|----------------------------------------------------------
|Wyrmy: Wyrm druid, Scholar, Pokemon trainer extroidenaire.
|Famous Quote: "Pikachu? What Pikachu?" BZRAK "Oh,(cough), THAT
Pikachu!"
|
Message no. 2
From: Wyrmy <elfman@******.COM>
Subject: Re: Mage's and Space =>Killing Hands
Date: Tue, 5 Jan 1999 16:04:25 -0600
Blackadder wrote:
>
> Actually, you don't [IMO shouldn't] have to turn Killing Hands
> 'On & Off'. For those who take martial arts, one of the first things
> they teach you is control. A good martial artist should be able to hit
> something at the same quick speed, whether it with 10% power or 100%
> Anyone who doesn't learn that sort of control [and believe me, I've
> had more than a few in my class] aren't really learning martial arts.
> Killing Hands {IMO} is controllable by the attacker. Just depends
> how hard he wants to 'thump' yah!
>
Well, killing hands makes it where when you hit anyone at any level of
power, they take the physical damage because its like Sammy Samurai cant
control how much damage his predator does to his team mate if he uses it
playfully with the safety off. turn on the safety and you can play a
little. I thought it was the same way with killing hands. If Penelope
physad Playfully slaps sammy Samurai on the back of the head with
killing hands on, he will still take the damage from her level of
killking hands, un less she turns it off. Thats How I read it.
--
-W in the light
----------------------------------------------------------
Wyrmy: Wyrm druid, Scholar, Pokemon trainer extroidenaire.
Famous Quote: "Pikachu? What Pikachu?" BZRAK "Oh,(cough), THAT
Pikachu!"
Message no. 3
From: Blackadder <blkadder@****.NET>
Subject: Re: Mage's and Space =>Killing Hands
Date: Tue, 5 Jan 1999 16:59:49 -0500
That's an interesting argument. I'm going to go back to my books
before I make any further comments, however, because I don't think {at
least according to the Rules as they are now} that Killing Hands can
be turned off.


-----Original Message-----
|Well, killing hands makes it where when you hit anyone at any level
of
|power, they take the physical damage because its like Sammy Samurai
cant
|control how much damage his predator does to his team mate if he uses
it
|playfully with the safety off. turn on the safety and you can play a
|little. I thought it was the same way with killing hands. If Penelope
|physad Playfully slaps sammy Samurai on the back of the head with
|killing hands on, he will still take the damage from her level of
|killking hands, un less she turns it off. Thats How I read it.
Message no. 4
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Mage's and Space =>Killing Hands
Date: Tue, 5 Jan 1999 18:13:41 EST
In a message dated 1/5/99 4:45:48 PM US Eastern Standard Time,
blkadder@****.NET writes:

> Actually, you don't [IMO shouldn't] have to turn Killing Hands
> 'On & Off'. For those who take martial arts, one of the first things
> they teach you is control. A good martial artist should be able to hit
> something at the same quick speed, whether it with 10% power or 100%
> Anyone who doesn't learn that sort of control [and believe me, I've
> had more than a few in my class] aren't really learning martial arts.
> Killing Hands {IMO} is controllable by the attacker. Just depends
> how hard he wants to 'thump' yah!

Not to disagree with ya here Victor, but something on the above description
bothers me. According to that concept, the "charged effect" is never
*completely* off, and in SR, "1's" are always failures. Someone comes along
with "S" Killing Hands, applies "the lowest possible power" into the
effect,
and the person they shake hands (or make love to or give CPR to) is promptly
going to have to resist a Serious wound, with a target number of a 2.

No, I personally think that the power does go "on" and "off". For
some
reason, the old movie "the Last Dragon" and the "Golden Glow" ability
come to
mind.

-K
Message no. 5
From: Blackadder <blkadder@****.NET>
Subject: Re: Mage's and Space =>Killing Hands
Date: Tue, 5 Jan 1999 18:36:50 -0500
|No, I personally think that the power does go "on" and "off". For
some
|reason, the old movie "the Last Dragon" and the "Golden Glow" ability
come to
|mind.


Blackadder added ;-}


I've always looked at the power behind killing hands as Chi'i,
focused to a deadly extent. When a physad strikes a target, his
physical blow may do some damage, but then he's transfering the force
of his chi'i into the target doing even greater damage.
This was demonstrated to me in my Kung~Fu class, where we placed
the end of a staff against our abdomin, and one of our classmates
slapped the other end as hard as they could. We tensed up, and the
strike did make up move back an inch or two. Then my sifu strudk the
end of the pole with his open hand with what looked like the same
amount of force, and I literally went flying a couple feet back! {I'm
not making this up}. It has to do with Wai Dan [energy generation and
circulation}.
It's one of the principles of Chi Kung. It's an internal martial
art, as opposed to Kung Fu, karate, or Tae Kwon Do. A person if he's
diligent, can achieve a black belt in kung fu, Tae Kwon do, karate,
Thai Kick Boxking, etc. in perhaps 7 years [and really know something.
there are exceptions]. But to truly master an Internal Martial Art
like Chi Kung or Tai Chi can take up to or surpassing 20 years!
Message no. 6
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Mage's and Space =>Killing Hands
Date: Thu, 7 Jan 1999 18:18:45 -0800
> It's one of the principles of Chi Kung. It's an internal martial
>art, as opposed to Kung Fu, karate, or Tae Kwon Do. A person if he's
>diligent, can achieve a black belt in kung fu, Tae Kwon do, karate,
>Thai Kick Boxking, etc. in perhaps 7 years [and really know something.
>there are exceptions]. But to truly master an Internal Martial Art
>like Chi Kung or Tai Chi can take up to or surpassing 20 years!

I didn't think they gave out black belts in Gung Fu. Perhaps black sashes
... ;-)

I don't think getting a black belt or the equivalent means you have
mastered a particular style. I have rank in Taekwondo, Hapkido, and Judo
but that does not make me a master by any means ... indeed, it is merely
considered the mark of the serious student, as opposed to the novice.

To truly master Hapkido takes a lifetime. Same with Judo, Taekwondo,
<insert martial art>. The same could be said of a particular technique.


--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu

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