From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | Re: Mages and Stiom-patches |
Date: | Wed, 12 Apr 1995 09:46:17 BST |
> What's wrong is the automatic check for magic loss... rolling less than or
> equal to a six is too easy to do. And no Karma re-rolls either... it's not
> a skill test, so Karma doesn't come into it.
Well, last time I looked, it was a Magic test aiming at the rating of the stim
patch (probably 5 dice at a TNo of 1-6, Karma applies), THEN you get the 2d6
less than or equal to your AMGic stat, easier than it was first time round.
Mind you, none of these wqere mages, just people who'd been beaten uip severely.
> That's four checks on Magic loss... Oh, and the deadly plus wounds (24
> boxes... 10 to top of Stun, 10 to top of Physical, 4 into overflow). I'd
> rather have just lain there and groaned, thank you very much.
Yeah, you should have seen the looks on their faces when I told them that
two of them collapsed from adrenaline overose (is there any such thing), and
through putting too much stress on their hearts, leading to massive Cardiac
Arrest. Beautiful.
I nthink only one knew what was coming, and remembered the rules weell enough
to refuse the second/third stim patch
Phil (Renegade)