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Mailing List Logs for ShadowRN

Message no. 1
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Mages and Stiom-patches (was phys-ads _again_)
Date: Tue, 11 Apr 1995 10:43:04 BST
What's the problem with using stim on a mage? used in moderation
they' fine.

Mind you though, I've seen two members of a party take deadly wounds
from using stim patches repeatedly after they were beaten unconscious
twice with gel rounds, you should have seen the looks on their faces
when I pointed out to them (after the fact), that -all_thje stun damage
they had taken (about 20 boxes) was coming back, _including an extra
four boxes for the 4x stim 6's they'd taken each!

Phil (Runs-With-The-Pack)
Message no. 2
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Mages and Stiom-patches (was phys-ads _again_)
Date: Tue, 11 Apr 1995 11:00:21 GMT
> What's the problem with using stim on a mage? used in moderation
> they' fine.
>
Well it was till FASA spotted that oversight. I have seen the NAG
Awakened playtest file and in that FASA suggest a fix though if
you are to avoid the unfortunate complications you detail below then
its not going to matter all that much.

> Mind you though, I've seen two members of a party take deadly wounds
> from using stim patches repeatedly after they were beaten unconscious
> twice with gel rounds, you should have seen the looks on their faces
> when I pointed out to them (after the fact), that -all_the stun damage
> they had taken (about 20 boxes) was coming back, _including an extra
> four boxes for the 4x stim 6's they'd taken each!
>
> Phil (Runs-With-The-Pack)
>
Extra added complication, unless your Docwagons super platinum dying
from stun damage wrap arround is not going to call it, hope you have
some friends handy!

Mark
Message no. 3
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Mages and Stiom-patches (was phys-ads _again_)
Date: Wed, 12 Apr 1995 01:09:03 +0930
P Ward wrote:
>
> What's the problem with using stim on a mage? used in moderation
> they' fine.
>
What's wrong is the automatic check for magic loss... rolling less than or
equal to a six is too easy to do. And no Karma re-rolls either... it's not
a skill test, so Karma doesn't come into it.

> Mind you though, I've seen two members of a party take deadly wounds
> from using stim patches repeatedly after they were beaten unconscious
> twice with gel rounds, you should have seen the looks on their faces
> when I pointed out to them (after the fact), that -all_thje stun damage
> they had taken (about 20 boxes) was coming back, _including an extra
> four boxes for the 4x stim 6's they'd taken each!
>
> Phil (Runs-With-The-Pack)

That's four checks on Magic loss... Oh, and the deadly plus wounds (24
boxes... 10 to top of Stun, 10 to top of Physical, 4 into overflow). I'd
rather have just lain there and groaned, thank you very much.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Finger me for my geek code

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