Of course Bio and cyber gives mages an edge, Platelets cut down on that pesky internal bleeding (can't spell hem-thingy) from casting physical-drain spells, and the trauma allows you to ignore spells with a light drain code.
Then of course there's the Smart II for those times when spells won't cut it because there are too many astral defenders, an elelemental on Astral Overwatch dooesn't stop 50 Cal sucker.
Course, those three pieces of 'ware are regarded as almost Runner standard issue in my campaign.
'...The final thing, Phil Ward it's not a drill. Runs-With-The-Pack It's how many people I can kill' UWCC -: COMMMA - Slayer P.Ward@**.cf.ac.uk
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