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Message no. 1
From: shadowrn@*********.com (Jane van Roekel)
Subject: mages in groups
Date: Mon Aug 20 22:00:01 2001
Hi everyone, I'm looking for advice/opinions. I want to make a little group
of NPC mages and I'm wondering whether to make them all mages or whether to
have some mundanes in there too. Do mages work better with some gun-toting
cyber types to take the heat, or do they just get in the way?

A related questions is, if you were the head of the army, say, and you had a
bunch of mages at your disposal, would you spread them out, one per group of
soldiers, or would you make a mage team?

TIA
Jane

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Message no. 2
From: shadowrn@*********.com (Gurth)
Subject: mages in groups
Date: Tue Aug 21 04:15:03 2001
According to Jane van Roekel, on Tue, 21 Aug 2001 the word on the street was...

> Hi everyone, I'm looking for advice/opinions. I want to make a little group
> of NPC mages and I'm wondering whether to make them all mages or whether to
> have some mundanes in there too. Do mages work better with some gun-toting
> cyber types to take the heat, or do they just get in the way?

It's always best to have sidekicks who can take damage for you :)

> A related questions is, if you were the head of the army, say, and you had a
> bunch of mages at your disposal, would you spread them out, one per group of
> soldiers, or would you make a mage team?

If you have enough, you'd try to do both, IMHO. When you don't have enough
mages for that, which you choose depends on how you expect to fight -- as a
RL example, a hundred years ago machine guns were few and far between, and
held in special machine gun units; normal infantry platoons or companies
didn't have machine guns at all. But by 1916 or so, modern armies had a
fairly large number of machine guns, which were used both by separate
machine gun units and by regular infantry. These days, the whole concept of
a separate machine gun corps is outdated.

The situation with magicians would be pretty much similar, IMHO: as long
as you have only a few, you organize them into separate units so they're
able to concentrate their power for maximum effect. Once more magicians
enlist, you can afford to put some into other units to enhance their
abilities without depleting the separate magic units.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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Message no. 3
From: shadowrn@*********.com (sven)
Subject: mages in groups
Date: Tue Aug 21 04:30:01 2001
Jane van Roekel wrote:
>
> Hi everyone, I'm looking for advice/opinions. I want to make
> a little group
> of NPC mages and I'm wondering whether to make them all mages
> or whether to
> have some mundanes in there too. Do mages work better with
> some gun-toting
> cyber types to take the heat, or do they just get in the way?

They'd probably be carying a few cybered/combat types to put in front of
the canons while they get some time to get the job done.

They don't have to be all full mages though, you could trow in some
physads or aspected mages as well.

> A related questions is, if you were the head of the army,
> say, and you had a
> bunch of mages at your disposal, would you spread them out,

<generals bragging to each other>
"Yeah sure, you name them I pick them, they're eager to get in the
field."

"Ahhh, the luxury of having a bunch of mages to choose from. Lucky you,
because of the recent budget cuts, they only gave me those 2 nitwits,
who..."

"You gotta grab the bull by the horns and them mages by the balls! Let
them earn their own pay and with the extra income you could afford
yourself another mage, some additional equipment, perhaps even a few
additional researchers,..."
</generals bragging to each other>

LOL :))

> one per group of
> soldiers, or would you make a mage team?

Most likely (and depending on the bunch available) I'd add two of them
in each group of soldiers. Two for different reasons:
* two mages combined together is a lot of magic moyo coming your way :)

* Depending on their separate skills/spells they could complement each
other nicely.
* backup: they can support/backup each other magically
* redundancy: if one goes down, there is still one left to finish it

Just my thoughts,

-sven ;)
--
Message no. 4
From: shadowrn@*********.com (Damian Sharp)
Subject: mages in groups
Date: Tue Aug 21 06:25:01 2001
On Tue, 21 Aug 2001, sven wrote:

> * redundancy: if one goes down, there is still one left to finish it

Or, assuming they've both got healing, if one goes down, the other can
bring him right back up. Healing a mage tends to be about as easy as you
get.

I'd think they'd usually work in pairs, at least. Probably with blast
barriers, in a military situation.

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| Damian Sharp of Real Life, College Graduate |
| Zauviir Seldszar of Wildlands, Scribe of House Maritym |
| Xavier Kindric of Shandlin's Ferry, member of Valindar |
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