From: | The Digital Mage <mn3rge@****.ac.uk> |
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Subject: | Mages V Sams |
Date: | Tue, 23 Jan 1996 16:32:00 +0000 (GMT) |
taking sams head on in combat.
I played out a combat between an Ork sam with Wired 2, Muscle aug:2,
Orthoskin:1 Bone lacing plastic, and some other stuff. The combat mage
had Boosted reflexes 1 and a smartlink.
The sam wins initiative and attempts a flying kick to get in range
(TN:6), the mage counters with a punch and tries to sweep. The kick fails
to hit, but the mage does no damage and faails teh sweep.
Mages go, lets off a Stun bolt:6, has a TN of 10 (the sam had WP:6 and a
force 8 Anti spell barrier spelllocked to him), mage gets 2 successes!
Sam only 1 Serious stun damage. Mage takes Light drain.
Sam tries a yoko geri kekomi kick with his karate concentration, but with
+3 Tn fails, though agin teh mage does no damage on the counter.
Mage goes again, another stun bolt, and another serious wound, no drain.
Mage wins! WOW!
Then I realise taht teh sam had a pain editor -stun damage doesn't give
any mods, so I pick up from the kekomi kick again and the sam does deadly
stun with one kick (well the damage was base of 10M +2 power for the kick).
Sam wins! WOW!
So what this piece of drivel shows is that, a simple piece of bioware, or
teh choice of a spell (if it had been a manabolt damage would have been
physical) can change the course of a battle -so take things carefully folks!
By teh way, for those interested teh above were both starting characters,
although teh spell lock on teh sam was paid for by a fellow player and
cast by another players sorcerer.
The Digital Mage : mn3rge@****.ac.uk
"Life is a choice, Death....an obligation."-Me
Shadowrun WWW site at http://www.bath.ac.uk/~mn3rge/Shadowrun