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Mailing List Logs for ShadowRN

Message no. 1
From: Andrew <ness@******.3ROCK.CO.ZA>
Subject: Mages Weaponry
Date: Thu, 6 Feb 1997 20:09:16 +0000
I have designed some weaponry of my own. Wha are the specs relating
to this. Are there any rules and regs that I should take note of.

Andrew
(FKOTOOL)
Message no. 2
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Mages Weaponry
Date: Thu, 6 Feb 1997 19:20:26 -0500
Andrew enlightened us with these words of wisdom:
>I have designed some weaponry of my own. Wha are the specs relating
>to this. Are there any rules and regs that I should take note of.

Well, as to rules, the only omnipotent rule is Game Balance. Beyond that,
it's just a matter of how far you stretch the published rules.

I run Shadowrun Central[shameless plug]
(http://www.opp.psu.edu/~bxb24/sr/srcenter.htm)
...and if You want to post your items there, I can offer some comments.

The other thing you can do is post something here and have everyone attack
it...you'll get a lot of useless stuff, but you'll also get a complete
review of any strength or weaknesses in your item in less than 48 hours.

-=SwiftOne=-
Message no. 3
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Mages Weaponry
Date: Thu, 6 Feb 1997 17:52:07 -0800
On Thu, 6 Feb 1997, Andrew wrote:

> I have designed some weaponry of my own. Wha are the specs relating
> to this. Are there any rules and regs that I should take note of.
>
> Andrew
> (FKOTOOL)
>

Huh? What are you asking? Do you mean: "Are there rules for creating
weaponry?" or...um I don't know.

The only "reg" to keep in mind is logic, balance, and how it fits into the
SR world. AFAI'm concerned.

Of course I don't know what the...*looks around* <whisper> gaming police
</whisper> have to say though.

~Tim
Message no. 4
From: L Canthros <lobo1@****.COM>
Subject: Re: Mages Weaponry
Date: Thu, 6 Feb 1997 21:44:49 EST
On Thu, 6 Feb 1997 20:09:16 +0000 Andrew <ness@******.3ROCK.CO.ZA>
writes:
>I have designed some weaponry of my own. Wha are the specs relating
>to this. Are there any rules and regs that I should take note of.
>
>Andrew
>(FKOTOOL)
>
Depends...You might specify what types of weaponry we're talking about.
Usually, you just look at weapons in the same category (pistols for
pistols, rifles for rifles, etc) and base yours off of what you see
there. If, on the other hand, you have designed some _magical_
weapons....well, that could be a different bird all together.

--
-Canthros
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 5
From: GRANITE <granite@**.NET>
Subject: Re: Mages Weaponry
Date: Fri, 7 Feb 1997 01:17:24 -0700
> From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
> Of course I don't know what the...*looks around* <whisper> gaming police
> </whisper> have to say though.

Somewhere in the heart of Gaming Police Central a small red beacon
begins to flash with its accompanying beep....
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.