No archtype is inherently any better than another. Period. They are different, and have different strengths and weaknesses. Making direct "power level" comparisons is more or less a fruitless waste of time.
Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)
Other ShadowRN-related addresses and links: Mark Imbriaco <mark@*********.html.com> List Owner Adam Jury <adamj@*********.html.com> Assistant List Administrator DVixen <dvixen@****.com> Keeper of the FAQs Gurth <gurth@******.nl> GridSec Enforcer Division David Buehrer <graht@********.att.net> GridSec "Nice Guy" Division ShadowRN FAQ <http://shadowrun.html.com/hlair/faqindex.php3>Message no. 2
Mage vs. Samurai (here we go again)
Fri, 02 Jul 1999 12:06:24 -0400
Marc Renouf wrote:
> On Fri, 2 Jul 1999, Arcady wrote: > > > Is a Samurai inherently weaker than a mage? > > No archtype is inherently any better than another. Period. They > are different, and have different strengths and weaknesses. Making direct > "power level" comparisons is more or less a fruitless waste of time. >
<SNIP SIG> AAAAAAHHHHH, but he was asking if people thought the BEGINNING Mage was better than the BEGINNING Street Sam. I have to say, yes. The mage can: sling a mana ball (at Force 5 kinda like an SMG or AR but Willpower is used to resist damage, which is typically lower), summon an elemental (and the Street Sam can't touch one of those unless it is materialized or he has a high willpower) and the mage CAN equal the Street Sam in speed, power, and melee combat IF the person who made the mage wants them too. Of course, Bioware and Cyberware and Initiation kinda make them equal, but I'd have to go with a quote from one of my players, when asked to make the most powerful character he could: "Well, just don't let me be a mage. If I am, I'll create a character which could split the world in half while taking Moderate Stun Drain."
The gene pool in the 21st century needs a deep cleaning. I am the chlorine.
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