From: | "Boyd Stephen Smith, Jr." <gilmeth@*********.COM> |
---|---|
Subject: | Magic after creation. |
Date: | Tue, 20 Jan 1998 15:04:39 -0600 |
Examples:
datajack + deck + computer skill = decker
datajack + VCR = Rigger
Maybe some cyber + Da Skillz = Street Sammie
However, I have seen no published rules on "making" a character magically
active after creation. I wish this was possible 'cause it would make for
some interesting characters. Imagine the mojo-phobe (?) that suddenly find
his magical powers showing themselves (ehwn he's 38!!). Or, some of my
characters would like to be able to stop just being sorcery adepts and
become full mages. I feel that going from adept (any 'cept phys.) to mage is
probably the most realistic (!?) change.
My players are munchie, I think. But, I still want to leave the avenue open
for later. The original way I designed it wasthey would have to under go the
equivalent of an initiation (self or group, ordeal or not) of a certain
grade and then they would come out of this initiation with full magic
powers. I might require a test of Magic against like, (12-Magic rating) If
it fails, they just can't "reach" the "higher" magic inside them. No
Karma
cost if they fail the test AND they can never attempt this again (Pending GM
Discretion, There was SOME reason that the process didn't work.)
As for mundanes, I'm not sure. Given that their powers have not manifest
spontaniously already, I think it is very doubtful that they can do a
self-initiation so, a type of initiation with a group (but no group
discount, can take ordeals) cost of double the grade an adept would go
through. Test Essence (Round down) against 14 (12 - Magic (0) + 2 (Defaulted
to essence?)). If they just want to become an adept, grade is as per an
adept become full mage, test is Essence (Round Down) against 8 (6 - Magic
+2(?)).
When a mundane becomes a mage/adept they get a Magic rating of Essence
(Round Down) NOT Six. (Could you image a mundane that waited until they got
a this wizzer stuff, leaving 1 Essence, then they become a mage!?)
(Oh, BTW, I thought I should mention that I don't have the SRComp and don't
use edges/flaws so I don't have though freaky 1/2 of 1/2 of 1/2 of adept.
I'm also still using the ABCDE priorities thing (no pts.) with small
insignificant changes. AND NO PSYSICAL MAGES)
Questions? Comments? Flames?
The Twinkmeister
gilmeth@*********.com
SBN: TBA
ICQ UIN: TBA
http://www.geocities.com/SiliconValley/Pines/3759/