From: | Mon goose <landsquid@*******.COM> |
---|---|
Subject: | Re: Magical Deckers / magic edges |
Date: | Sun, 26 Oct 1997 22:33:33 PST |
>> again. Steve Kenson didn't intend the talents to be purchased by the
already magically active.
>> Therefore, you now have full magicians, adepts, and people with
>> talents. The SR Companion doesn't cover the subject of talents well
>> at all, and what is stated there can be tossed out the window, IMO.
>
>I saved two longish post my Mr. Kenson on this subject, and can
>repost them if anyone is interested. It's worth reading; it clearly
>indicates his intentions with the Magical edges, and when used
>properly gives a player a lot more options.
Why then were they changed? I for one see such abilities being
"edges" or low cost BP options as making mage types way to common. An
ultralow essence samurai, with 5+ BI, having Astral sight and
conjouring? Not that he'd be a threat to a real mage, but still, with a
good unarmed and mental stats, he'd do quite nicely in astral combat.
For less than 10 points? EESH.
Its not rediculous, but it blows the old dicotemy away- my samurai,
quite like above, studies magic theory a bit, but has NO magic ability,
and It'd change the feel of the game if he could. Hell, cyberzombies
could have astral sight! Under thespellcasting edge, initiation and
foci are ways to increase the power of the spell. Can all the other
"talented" inititate and use foci, too?!
I'd love to see those leters, myself- I've checked the website, and
the caveate that such powers "shouldn't" be abused didn't explain why
magic in general should be more common, as it likely would be. Maybe it
IS a good direction for the game, but its a radical change.
Mongoose / Technological progress is like an ax in the hands
of a psycotic - Einstien
get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm
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