From: | Steve Kenson <TalonMail@***.COM> |
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Subject: | Magical Edges |
Date: | Thu, 20 Feb 1997 11:50:22 -0500 |
general, are unbalanced, unplayable, etc. etc.]
Since I wrote 90% of the Edges and Flaws section of the Companion, I will
point out a few things worth mentioning. These are IMHO and not official FASA
cannon or errata. Take them and use them as you will:
My conception of Magical Edges was that they were an extension of the magical
Priority options. In other words, you get ONE choice for your magical ability
during character creation and it is fixed for the life of the character. The
options are:
A) Magician (of any tradition): Priority A/B or 20 Build Points
B) Adept (of any tradition): Prioirty B/C or 15 Build Points
C) ONE Magical Talent Edge: cost varies
D) Mundane: Priority D-E or 0 Build Points
Thus the Magical Edges are "sub-adepts" and cannot be combined with other
choices. Thus, if you choose to be a physical adept, you can't go and buy the
Astral Sight Edge which, as has been rightly pointed out, is far more
efficient than blowing 2 Magic Points to buy the Astral Perception POWER. The
same is true if you're a Conjuring Adept; you can't buy the Spellcasting Edge
or the Astral Sight Edge or, indeed, ANY Magical Edges whatsoever.
The same is true of the character-building options under the Build Point
system. You can't buy both "Adept: Conjuring" and "Adept: Physical"
for a
total of 30 Build Points any more than you can pay 20 BPs and buy "Metahuman:
Troll" and "Metahuman: Elf" and combine the advantages. The point system
breaks down pretty quickly if this is allowed.
I totally agree that this fact should have been explicity state in the
Companion and it's mea culpa for not doing so. Honestly, the thought that
people would combine the choices from the Build Point table never occoured to
me and the stuff with the Magical Edges was just a goof; it should have said
(IMHO) that the Edges can't be combined with other magical abilities or at
least it should have carried a warning label of some kind.
If there is an errata or another edition of the Companion or the like in the
future I will try and see that it is corrected (as much as a freelancer can
do so) but it's really up to Mike Mulvihill to make that call.
Steve K.
Underworld Sourcebook, coming soon (with no new magical edges!)