From: | Justin Pinnow <vanyel@*******.NET> |
---|---|
Subject: | Re: Magical Edges (was: [SR3] Physical Adepts) |
Date: | Sun, 6 Jul 1997 12:23:50 -0400 |
> Date: Sunday, July 06, 1997 8:07 AM
<Snip snip snip>
> The level 3 mage would only get ONE ability, and that's it...
> (He might be able to improve it with Karma, but it should be expensive.)
<Snip>
> |I don't know what you'd do about Astral Perception or Projection
> |though...
> I'd allow it as a special ability. They could only perceive/project, but
not
> much else. Any astral combat would default to a stat, say willpower with
> penalties to T#... etc....
Try visiting this URL:
http://www.arc.unm.edu/~james/skenson/magic_edges.html
The document is entitled "Magical Ability Breakdown" by Steve Kenson. I
think it's an excellent breakdown of the different magical abilities
available in Shadowrun. I use it in my game, and you may find it useful as
a reference for Magical Edges (as compared to the Comanion's version).
I have e-mailed Mr. Kenson a few times back and forth about these
abilities, and I feel he is a very patient and helpful person. If you have
any questions about the magical abilities presented in his document, you
can send him an e-mail and I am sure he won't mind. :) The e-mail links
are on his page.
Happy reading!
> |u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering
Pinky?" |
> |Andrew Halliwell |
|
Justin :)