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Mailing List Logs for ShadowRN

Message no. 1
From: SCN User <bh366@***.ORG>
Subject: Magic and the net question
Date: Sat, 24 May 1997 16:26:03 -0700
List is my first listing to the list. It is a question that has probably been
asked before. I am looking for opinions on what everyone does concerning magic
and the matrix. The Virtual Realities first edition got me thinking about it.
It states that people with magic have a harder time using the matrix because of
their knowledge of magic. Which means that a person with sorcery 6 has +6
to all roles in the net. If this is because of his knowledge and understanding
then if he is also equally taught in computers 6 then why would he not be able
to decipher.

Which means that in the net he would be fine. If computer skill is lower then
his magic skill then he would have +'s in the net, which is brought about by
the differences in the scores. The only problem that I have thought of is that
if he is a mage and his computer skill is higher then would he have a problem
in deciphering when using magic. This last part of was not to sure of.


I look at it as if a person is properly trained then it should work out.


Let me know what you think or if this talk has already happened then please
point me in the right direction.

thanks

Triton
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Magic and the net question
Date: Sun, 25 May 1997 11:18:42 +0100
SCN User said on 16:26/24 May 97...

> List is my first listing to the list.

Welcome! (What kind of provider is SCN that it gives you a name like "SCN
User" anyway? :)

> It is a question that has probably been
> asked before. I am looking for opinions on what everyone does concerning magic
> and the matrix. The Virtual Realities first edition got me thinking about it.
> It states that people with magic have a harder time using the matrix because of
> their knowledge of magic. Which means that a person with sorcery 6 has +6
> to all roles in the net. If this is because of his knowledge and understanding
> then if he is also equally taught in computers 6 then why would he not be able
> to decipher.

If you'd subscribed about a month ago, you'd have fallen straight into a
very similar thread. Various arguments were thrown around, but the one I
myself liked best is to subtract one-half the character's Computer skill
from the TN penalty for a full magician, and the full Computer skill for
adepts. So if you have a typical mage with Sorcery 6, but who also happens
to know Computer 4, (s)he'd get a +4 modifier to Matrix tests. If this
same character were a Sorcery adept, the modifier would only be +2.

> Let me know what you think or if this talk has already happened then please
> point me in the right direction.

You can do an anonymous FTP to listproc.itribe.net, and browse around
until you find the logs. I'm not sure on when we had this discussion last
time round, but I guess it was late April or so; since the logs' file
titles have the dates in them, they should be easy to find.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If you never write anything down then no one knows exactly what you
said so you can always change it.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 3
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Magic and the net question
Date: Mon, 26 May 1997 07:57:26 +1000
> > Let me know what you think or if this talk has already happened then please
> > point me in the right direction.
>
> You can do an anonymous FTP to listproc.itribe.net, and browse around
> until you find the logs. I'm not sure on when we had this discussion last
> time round, but I guess it was late April or so; since the logs' file
> titles have the dates in them, they should be easy to find.

Mark Imbriaco also has the logs up on the iTribe site... don't know the
addy, though. Hang on, let me check:

http://listproc.itribe.net/listserv/archives

They should be easier than farting around with FTP...

(well, maybe not... but many people aren't au fait with FTP)

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Magic and the net question
Date: Sun, 25 May 1997 16:09:43 -0700
---SCN User wrote:
>
> List is my first listing to the list. It is a question that has
probably been
> asked before. I am looking for opinions on what everyone does
concerning magic
> and the matrix. The Virtual Realities first edition got me thinking
about it.
> It states that people with magic have a harder time using the matrix
because of
> their knowledge of magic. Which means that a person with sorcery 6
has +6
> to all roles in the net. If this is because of his knowledge and
understanding
> then if he is also equally taught in computers 6 then why would he
not be able
> to decipher.
>
> Which means that in the net he would be fine. If computer skill
is lower then
> his magic skill then he would have +'s in the net, which is brought
about by
> the differences in the scores. The only problem that I have thought
of is that
> if he is a mage and his computer skill is higher then would he have
a problem
> in deciphering when using magic. This last part of was not to sure
of.

This debate/discussion falls under been-there-done-that. It got pretty
heated on another thread just a few weeks ago. All I really want to
say is that VR 1.0 also suggests to base the matrix modifier off of a
characters Magic Attribute instead of the Sorcery skill, this makes
more sense to me since it reflects a character's "attunement" with the
astral and magical as opposed to the coldly technological. This number
will also obviously grow and provide a higher modifer as they initiate
and move even further towards the magical end of the spectrum in their
understanding. Basically, I find it more accurately represents a mage
or shaman's attachment to the living energies of the world from which
they draw and harness the astral energies they use, and thus their
difficulty in understanding and functioning within a wholely
artificial universe where these energies don't exist.

Just MHO and how I handle it in my game.

@>--,--'--- Loki

"If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around."

Poisoned Elves: www.primenet.com/~gamemstr/
_____________________________________________________________________
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Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Magic and the net question
Date: Mon, 26 May 1997 10:57:46 +0100
Lady Jestyr said on 7:57/26 May 97...

> Mark Imbriaco also has the logs up on the iTribe site... don't know the
> addy, though. Hang on, let me check:
>
> http://listproc.itribe.net/listserv/archives
>
> They should be easier than farting around with FTP...
>
> (well, maybe not... but many people aren't au fait with FTP)

So get a GUI version... WS FTP works well for me. (Though those who've
grown up with nothing but the WWW should get some more experience in
other stuff too, IMHO...)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If you never write anything down then no one knows exactly what you
said so you can always change it.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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