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Message no. 1
From: Mike and Jill Johnson <shadow@*****.COM>
Subject: Magic: A not very basic question
Date: Thu, 6 Mar 1997 21:48:01 -0700
Okay heres a question that I've been thinking about for quite some time. I
really hope that it hasn't been beaten to death on the list and I just
missed it. But here goes.

This will most likely be declared a MAJOR form of munchinism but I just
gotta know if it could be done.

How about a mage that stays home but travels with the group in astral form
<yes I know he/she could only do it in 6 hour time frames>. Would it be
possible for him/her to "enchant" some marbles in such a way that they
would be "active" in astral space. Thus being able to channel spells
through them? I would figure that they would be a very minor spell lock or
something like that and yes of course whatever member of his group that was
carrying them would be vulnerable to attack through them also. But just
think. Group encounters some security goons. Security don't seem to see
any mages. Member of the group tosses one of the "marbles" into the
general vicinty of the goons. and Pow the mage grounds some sort of major
area effect spell through the "marble".


So what does everyone think? would this be possible or am I stretching
munchkinism to its extremes?

Dr Feelgood the M in MnJ@************.net
Message no. 2
From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Re: Magic: A not very basic question
Date: Thu, 6 Mar 1997 23:19:58 -0600
> How about a mage that stays home but travels with the group in astral
form
> <yes I know he/she could only do it in 6 hour time frames>. Would it be
> possible for him/her to "enchant" some marbles in such a way that they
> would be "active" in astral space. Thus being able to channel spells
> through them? I would figure that they would be a very minor spell lock
or
> something like that and yes of course whatever member of his group that
was
> carrying them would be vulnerable to attack through them also. But just
> think. Group encounters some security goons. Security don't seem to see
> any mages. Member of the group tosses one of the "marbles" into the
> general vicinty of the goons. and Pow the mage grounds some sort of
major
> area effect spell through the "marble".

Personally, I think this is fine... Of course at 45k yen per grenade, it's
hardly cost effective... and once the trick gets out, the other side's
wiz boys will blast the marbles in your group's pockets... Remember
if your wiz turns them on, their on.

I say go ahead, but then again, I like mages...

Gossamer
Message no. 3
From: Shawn Baumgartner <Breakdown@*****.NET>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 02:10:35 -0500
In response to Dr. Feelgood's question:

Nah, it's not munchy. Just think, now you can screw with the others by
having opposing mages ground spells through them. After the first couple
of times, pop the question: "So who's gonna cary the marbles this time?"
:)

Shawn
Lives to fuck with PC's.

*******************************************
Out of the gutter and into your mailer!
Message no. 4
From: GRANITE <granite@**.NET>
Subject: Magic: A not very basic question
Date: Sat, 8 Mar 1997 21:58:30 -0700
>So what does everyone think?

You don't want to know...

>would this be possible

Let's see...If say each marble were a spell lock..and Increase weight
1 gram [ok so make up your own example spell-I picked something that
would not needfully require the lock to be in any one place] is the
spell locked in each marble...If the magic user were to activate -all-
of the locks and then give them in their bag to a runner..And the
runner were to toss them in th direction of an enemy..Then yes I would
say this is possible..and yes I would sick all kinds of astral nasties
on the mage that intends to ground through these locks..Each lock will
cost karma..and that will cost the magic user...

>or am I stretching
>munchkinism to its extremes?

Yes you are... ;P
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 5
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 00:09:52 -0500
<SNIP MANA MARBLES IDEA>

I don't see any real problem with this, but then, I'm demented! :-)

In our campaign, Johnny 99 and Bull were fighting a bunch of goons and they
got seperated.
Bull was in real trouble and radioed Johnny.
Johnny flew in like the astral cavalry, and grounded a stun cloud spell
through a lock he had placed on Bull earlier.
Result - sleepy time for goons, and the big orc! :-)
Johnny wakes Bull up at his lesiure and they leave the goons laying there!

This later became a regular tactic, until I had a wasp spirit ground a
venom into Bull through the lock.
Then Bull begged Johnny to quicken all those locks.
Good thing they were partners!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"But I don't have any skin!"
Message no. 6
From: L Canthros <lobo1@****.COM>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 16:19:30 EST
On Thu, 6 Mar 1997 21:48:01 -0700 Mike and Jill Johnson
<shadow@*****.COM> writes:

>So what does everyone think? would this be possible or am I
>stretching
>munchkinism to its extremes?
>
>Dr Feelgood the M in MnJ@************.net
>
The only problem I see is that the marbles go inactive the moment they
leave the guy's hand. As soon as the person they're locked on is no
longer touching them, the marble's bonding is broken. That and the fact
that a spell lock is intangible while turned on. Of course, you could
allow the mage to perform a sort of unique enchantment which leaves the
marble with a dual nature . . .

--
-Canthros
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 7
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Magic: A not very basic question
Date: Sun, 9 Mar 1997 01:39:42 +0100
On Thu, 6 Mar 1997 21:48:01 -0700, Mike and Jill Johnson wrote:

>So what does everyone think? would this be possible or am I stretching
>munchkinism to its extremes?

Thats not munchkinism, thats a good idea ... with some disadvantages.
First the 6-hour-limit (less than one hour if you want magic 6 rating),
and what happens if you need a marble and they are all gone? And you
can only use area effect spells, which are IMO not the most useful
things a mage can do. For combat, perhaps, but combat is better avoided
(IMO) than won.
And then I don't believe that the mages in my groups would do this,
they like to be around personally sometimes (they tried it, but not to
the extent of using your marbles).

But still a good idea.

--
Arno
*********************************************************************
Be careful when replying to this mail - check the address !!!
(And send me a note when you notice that
the reply-to-address points to the list!)
*********************************************************************
Message no. 8
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 13:33:34 GMT
Mike and Jill Johnson writes

> This will most likely be declared a MAJOR form of munchinism but I just
> gotta know if it could be done.
>
basically yes it can, but.

> How about a mage that stays home but travels with the group in astral form
> <yes I know he/she could only do it in 6 hour time frames>.
but as thats enough for most to circumnavigate the globe at astral
fast speed ad the essence recharge time is 6 minutes (less than
have a coffee unless you want scorched) not bad!

> Would it be
> possible for him/her to "enchant" some marbles in such a way that they
> would be "active" in astral space. Thus being able to channel spells
> through them? I would figure that they would be a very minor spell lock or
> something like
They really need to be spell locks i'm affraid. I suppose you could
invent a new focus for this use but it would still have to have karma
spent on it to bond.

> that and yes of course whatever member of his group that was
> carrying them would be vulnerable to attack through them also.
Thats why you hide tham in a bag till needed, as long as they are not
attached to 'you' you should be ok. (if they are locked to you they
would a ppear on your aura)

> But just
> think. Group encounters some security goons. Security don't seem to see
> any mages. Member of the group tosses one of the "marbles" into the
> general vicinty of the goons. and Pow the mage grounds some sort of major
> area effect spell through the "marble".
>
Works but each marble will cost 1 point of karma, and either downtime
to make or 90K yen (remeber street index :( )
>
> So what does everyone think? would this be possible or am I stretching
> munchkinism to its extremes?
>
No it's far too expensive.

Your better answer is to get your mage initiated and throw marbles
with anchored
Activation link : (think nice bang comming up :) )
delay link, 1 second
HELLBLAST!!!!!!!!!!!!!!!!!! (or other nice friendly nasty to suit)

so they cost more karma to make but as long as you get to pick them
up again they can be reused ad-infinitem. This does require initiates
but.

The much better use for your astral mage (Shamen are not as good at
this) is a source of spell defence they cannot shoot to be rid of and
a source of manifesting elementals, an air elemental on 'attack
everyone i point out as an enemy with your noxious breath' is most
fun!! 1 service keeps working all scene, and at focre 6 its a 6S stun
area effect no armour!
They only saw an elemental : well they had this big nasty tornado
looking thing, it breathed we fell over : oh they had a mage.
description? his friends?........
The problem is
'ey we have a matrix alert' : oh another decker... Yawn
'intruder in section 5' ..gangers or fox, oh someone go find out..
'astral contact' ALERT ALERT, we have astral prepare for
shadowrunners prepare for shadowrunners!!!!!!, like who else goes
nosying about astral someplace. Oh and a ot of astral security only
affects those that use the astral plane, partrolling elementals often
will ingonre the physical sammie as 'oops recognition problem, i'm so
sorry my spirit turned the head researcher to a crisp' is not good
for the wage mages continued good health! DNA/DOA is agood example of
this, use the astral plane and its nasty, don't and it actually a lot
easier!

Mark
Message no. 9
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 09:32:23 -0800
>Personally, I think this is fine... Of course at 45k yen per grenade, it's
>hardly cost effective... and once the trick gets out, the other side's
>wiz boys will blast the marbles in your group's pockets... Remember
>if your wiz turns them on, their on.
>
>I say go ahead, but then again, I like mages...

I'd say it's ok as well. As you say, there are many drawbacks. Any place
with decent astral security should find the runners (and their glowy
locks) well before they're in position to toss them. And, if they don't,
then the runners have done their job well and get to reap the fruits of
their efforts.

Another sadistic thing is to try and summon real (force 1) low level
elementals and order them to manifest near enemies and ground spells
thru /them/ (since they're dual-natured while manifested). It certainly
wouldn't make you popular with elementals. And, of course, you'd eventually
get something like _Tutor_ showing up... :-)

- Brett
Message no. 10
From: Jeffrey Riordan <JRIORDAN@***.GOV>
Subject: Magic: A not very basic question -Reply
Date: Fri, 7 Mar 1997 08:06:11 -0500
Cost issues aside for the foci and enhancting stuff (not
to mention spending the Karma on it to bond the
things) Only the mages INT in marbles could be
active at anytime. Means you have six (maybe a few
more if your a generous DM and let them exceed
racial max).
Then there is the drain problem. Remember that
ANY spell cast in astral space does PHYSICAL drain
to the mage casting. I know some mages prefer that
since they tend to have a buddy/Ally hanging around
with Treat-8 who can hook them up after the drek hits
the fan. Still one bad roll of the dice and you can be
majorly hosed and in deep if another astral/dual
nature shows up on the scene and spots you. If they
want to risk it let them, just another corpse for the
graveyard.
I really doubt that any True munchkin would try this
since it doesn't have the proper mix of highest value
for cheapest personal cost.
Oh and to answer you're actual question, yes, it
could be done and has been done in some games I
ran both by PCs and Me (why should the players have
all the fun?)

>>> Mike and Jill Johnson <shadow@*****.COM>
03/06/97 11:48pm >>>
Okay heres a question that I've been thinking about
for quite some time. I really hope that it hasn't been
beaten to death on the list and I just missed it. But
here goes.

This will most likely be declared a MAJOR form of
munchinism but I just gotta know if it could be done.

How about a mage that stays home but travels with
the group in astral form
<yes I know he/she could only do it in 6 hour time
frames>. Would it be possible for him/her to
"enchant" some marbles in such a way that they
would be "active" in astral space. Thus being able to
channel spells through them? I would figure that they
would be a very minor spell lock or something like
that and yes of course whatever member of his group
that was carrying them would be vulnerable to attack
through them also. But just think. Group encounters
some security goons. Security don't seem to see any
mages. Member of the group tosses one of the
"marbles" into the general vicinty of the goons. and
Pow the mage grounds some sort of major area effect
spell through the "marble".


So what does everyone think? would this be possible
or am I stretching munchkinism to its extremes?

Dr Feelgood the M in MnJ@************.net
Message no. 11
From: ZOMBIE@****.MANKATO.MSUS.EDU
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 12:02:38 -0600
>> How about a mage that stays home but travels with the group in astral
>form
>> <yes I know he/she could only do it in 6 hour time frames>. Would it be
[el snipo]

I had an astral adept similar to this one time. And frankly, he was
one of my more interesting/realistic characters. He was a well known
and respected member of the medical community, and an elf. He had
a very important position in society and worked hard to maintain his
image, for if a scandel broke out around him, not only would he suffer
the consequences, but the elven race as a whole as well as probably
the majority of metahumans. His general practice is in cosmetic surgery
but he always stays on call for the ER, because of his desire to save
lives. He also maintains a free clinic in the barrens for those who
cannot afford adequate health care. At any rate, he is a very public
figure so he cannot risk being caught on a shadowrun. Instead, he keeps
an ear to the ground for runs against Humanis, and other race-related
missions. He then contacts the group astrally and watches over them
during the run. He rarely receives payment and never asks payment for
his services, since is practice is well paying enough. Any payment he
does receive he donates to his free clinic saying it was a gift from an
anonymous philanthropist. He simply runs for his own peace of mind and
the betterment of (meta)humankind.

Needless to say (but I'm gonna say it anyway), I haven't had the
opportunity to play this character very often. He is *very* selective
about the runs he chooses, and no one yet has figured out his true
identity.
--
\________/ ,*~`~*,.,*~`~*,.,*~`~*,.,*~`~*,.,*~`~*,.,*~`~*,.
/\______/\ It is said that money cannot buy one happiness.
/ /\____/\ \ This is true.
/ / /\ /\ \ \ However, it is also said that money is power,
__/_/_/__\/__\_\_\___ and power is the ability to make the lives of
\ \ \ /\ / / / | others as miserable as your own.
\ \ \/__\/ / / | -=Have a nice day!=-
\ \/____\/ / | ,*~`~*,.,*~`~*,.,*~`~*,.,*~`~*,.,*~`~*,.,*~`~*,.
\/______\/ | ZOMBIE@*******.MANKATO.MSUS.EDU
/ \ *whew!! ZOMBIE@****.MANKATO.MSUS.EDU
-----BEGIN GEEK CODE BLOCK-----
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------END GEEK CODE BLOCK------
Message no. 12
From: Max Rible <slothman@*********.ORG>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 10:12:18 -0800
At 02:10 3/7/97 -0500, Shawn Baumgartner wrote:
>In response to Dr. Feelgood's question:

>Nah, it's not munchy. Just think, now you can screw with the others by
>having opposing mages ground spells through them. After the first couple
>of times, pop the question: "So who's gonna cary the marbles this time?"

Yep, there's that, the cost factor, *plus* the fact that the mage is
seriously inconvenienced by being out of his body. He has to take physical
drain for all spells, and he has to fight his way through every ward the
PC's walk through. (That's one of the fun things to do with people who
have lots of spell locks and quickenings: wards. You can turn off the
locks to go through, but your quickenings have to fight...)
Message no. 13
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 18:06:14 +1000
> How about a mage that stays home but travels with the group in astral
form
> <yes I know he/she could only do it in 6 hour time frames>. Would it be
> possible for him/her to "enchant" some marbles in such a way that they
> would be "active" in astral space. Thus being able to channel spells
> through them? I would figure that they would be a very minor spell lock
or
> something like that and yes of course whatever member of his group that
was
> carrying them would be vulnerable to attack through them also. But just
> think. Group encounters some security goons. Security don't seem to see
> any mages. Member of the group tosses one of the "marbles" into the
> general vicinty of the goons. and Pow the mage grounds some sort of
major
> area effect spell through the "marble".

This is perfectly allowable. It would work fine

Ray
Message no. 14
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 13:54:28 +0000
On Thu, 6 Mar 1997, Mike and Jill Johnson wrote:

> <yes I know he/she could only do it in 6 hour time frames>. Would it be
> possible for him/her to "enchant" some marbles in such a way that they
> would be "active" in astral space. Thus being able to channel spells
> through them? I would figure that they would be a very minor spell lock or

They'd have to be a a little different from spell locks as active spell
locks aren't corporeal to mundanes and once detached from teh subject they
become unbonded and inactive. Its a good idea though but very dangerous as
the marbles would have to be active from the go (they couldn't be
activated by mundanes - except by maybe putting in an activation link
ala anchourings).

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 15
From: Mike Elkins <MikeE@*********.COM>
Subject: Magic: A not very basic question -Reply
Date: Fri, 7 Mar 1997 11:26:32 -0500
What you are forgetting is that to ground spells through them, they must be foci,
and foci are only active when touched and activated by a mage. Throwing them
at security guards gets you nowhere.

Spell locks are an exception, but to be active they need to be placed by a mage,
and once placed they cant be manipulated by a mundane.

You could have the party have someone with the astral sight gift ( 3 edge points),
and ground spells through him :) Volunteers, anyone?

Double-Domed Mike
Message no. 16
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Magic: A not very basic question
Date: Fri, 7 Mar 1997 13:27:06 +0000
|How about a mage that stays home but travels with the group in astral form
|<yes I know he/she could only do it in 6 hour time frames>. Would it be
|possible for him/her to "enchant" some marbles in such a way that they
|would be "active" in astral space.

It's called a spell lock.
The only problem is, they don't come in variable strengths.
They are force 1 to start with, and you can't get any smaller than that.

Also, they locks must be bonded and active to be groundable.
That's 1 Karma each. When a spell is grounded through them, the bond breaks
and must be re-bonded.

|Group encounters some security goons. Security don't seem to see
|any mages. Member of the group tosses one of the "marbles" into the
|general vicinty of the goons. and Pow the mage grounds some sort of major
|area effect spell through the "marble".

Which would not be "throwable".
Once a spell lock is active, it becomes intangible to mundanes.
They wouldn't be ABLE to throw them, and even if they had another magician
with the party, the moment the spell lock was removed from someone, the
bonding would be broken....

I suppose you could carry around small unconscious dual natured critters
around with you and ground through them though....

:)

"Throw the Inferno Hampster!!!"
<LOB>

*FOOOM*

LOL

|So what does everyone think? would this be possible or am I stretching
|munchkinism to its extremes?

I think munchkinism almost snapped then....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 17
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Magic: A not very basic question
Date: Tue, 11 Mar 1997 21:35:17 +0000
On 7 Mar 97 at 13:54, The Digital Mage wrote:
> They'd have to be a a little different from spell locks as active spell
> locks aren't corporeal to mundanes and once detached from teh subject they
> become unbonded and inactive.
[snip]
What are you talking about? I cast a force 1 "increase weight: 1 gram"
(who'se example did I just steal?) to a spell lock and bond it to
this... twig. Baseball. Whatever. And i don't suppose anyone will
state I can't throw that twig, then? Else I get a spell lock myself,
as I can't be attacked then.


Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 18
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Magic: A not very basic question
Date: Tue, 11 Mar 1997 20:54:07 +0000
|
|On 7 Mar 97 at 13:54, The Digital Mage wrote:
|> They'd have to be a a little different from spell locks as active spell
|> locks aren't corporeal to mundanes and once detached from teh subject they
|> become unbonded and inactive.
|[snip]
|What are you talking about? I cast a force 1 "increase weight: 1 gram"
|(who'se example did I just steal?) to a spell lock and bond it to
|this... twig. Baseball. Whatever.

afraid not.... Spell locks nust be bound to a living thing....
I suppose you could carry a few mice in your pocket...
Might get a bit smelly though....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 19
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Magic: A not very basic question
Date: Tue, 11 Mar 1997 13:14:12 -0800
On Tue, 11 Mar 1997, Spike wrote:

>
> afraid not.... Spell locks nust be bound to a living thing....
*> I suppose you could carry a few mice in your pocket...
> Might get a bit smelly though....
>

Really?!?

Then how can I lock something like...oh I don't know.. "Seal" (the one
that boosts the BR of doors) on to a door? Surely I don't have to nail a
mouse to the door, place a spelllock on the mouse and lock the Seal spell
on to him (or her.. I'm not much into mouse physiology)..(OK, maybe I'd
just use superglue cause the mouse might not remain living after I nailed
it to a door).

Also consider "Animate". It's a spell that must be cast on an inanimate
object... surely since it's a sustained spell it can be locked, and I'd
not need to keep gluing mice to the statue, or car or whatever.

~Tim
*("..Tell me again about the rabbits George..")
Message no. 20
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Magic: A not very basic question
Date: Tue, 11 Mar 1997 21:17:31 +0000
|
|On Tue, 11 Mar 1997, Spike wrote:
|
| >
| > afraid not.... Spell locks nust be bound to a living thing....
|*> I suppose you could carry a few mice in your pocket...
| > Might get a bit smelly though....
| >
|
|Really?!?

Well.... That's the impression I always got.....

|Then how can I lock something like...oh I don't know.. "Seal" (the one
|that boosts the BR of doors) on to a door? Surely I don't have to nail a
|mouse to the door, place a spelllock on the mouse and lock the Seal spell
|on to him (or her.. I'm not much into mouse physiology)..(OK, maybe I'd
|just use superglue cause the mouse might not remain living after I nailed
|it to a door).

LOL... If it isn't true, maybe it should be then.....
Picture it, casting a spell and gluing mice all over the place just to lock
them....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
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Message no. 21
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Magic: A not very basic question
Date: Wed, 12 Mar 1997 11:22:18 +0000
On 11 Mar 97 at 20:54, Spike wrote:
[snip probs with spell locks
> |What are you talking about? I cast a force 1 "increase weight: 1 gram"
> |(who'se example did I just steal?) to a spell lock and bond it to
> |this... twig. Baseball. Whatever.
>
> afraid not.... Spell locks nust be bound to a living thing....
> I suppose you could carry a few mice in your pocket...
> Might get a bit smelly though....
Share it to me, Spike: Where do you get that from? I am really too
tired to check more then SRII p. 138, and there it is not mentioned
the lock can only be "nailed to" a living being?


Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 22
From: Shawn Baumgartner <Breakdown@*****.NET>
Subject: Re: Magic: A not very basic question
Date: Wed, 12 Mar 1997 01:45:07 -0500
In response to Spike's Inferno Hamster:

ROFLMAO!

Shawn
Gotta be better than lobbing a Wendigo to ground through.

*******************************************
Out of the gutter and into your mailer!
Message no. 23
From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Re: Magic: A not very basic question
Date: Tue, 11 Mar 1997 16:01:38 -0600
> |What are you talking about? I cast a force 1 "increase weight: 1 gram"
> |(who'se example did I just steal?) to a spell lock and bond it to
> |this... twig. Baseball. Whatever.
>
> afraid not.... Spell locks nust be bound to a living thing....
> I suppose you could carry a few mice in your pocket...
> Might get a bit smelly though....

Huh? Where exactly does anything mention 'bound to a living thing'?

Now, I'll grant that you need use a spell lock to bind a spell to an
appropriate target, but that doesn't means a living target. For example,
maybe you could cast an Improved Invisibility (Illusion) spell onto a
door that is closed, and then quicken it by placing a lock on the
door. If it's a big, heavy door, and it's the shadow runner's escape
route... First the elf hits, then the human, then the Ork, then the
troll... This is called a vertical elf pancake.

This is also a good way for a mage to gain the protection of a barrier
at the small cost of 45-90K newyen, and some Karma. BIG HEAVY
DOOR that is see through...

Gossamer
Message no. 24
From: GRANITE <granite@**.NET>
Subject: Re: Magic: A not very basic question
Date: Tue, 11 Mar 1997 22:10:16 -0700
> From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
> (who'se example did I just steal?)

Mine..But you are welcome to it..I was trying to think of a physical
affect spell...Naturally without any books around...
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 25
From: Stainless Steel Rat <ratinox@******.GWEEP.NET>
Subject: Re: Magic: A not very basic question
Date: Wed, 12 Mar 1997 15:40:23 -0500
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>>>>> "G" == Gossamer <kajohnson@*******.tec.wi.us> writes:

G> Huh? Where exactly does anything mention 'bound to a living thing'?

It does not. A spell lock needs to be "attached" to something, but there
is no requirement that it be alive by any definition.

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--
Rat <ratinox@******.gweep.net> \ Do not taunt Happy Fun Ball.
PGP Key: at a key server near you! \
\
Message no. 26
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Magic: A not very basic question
Date: Wed, 12 Mar 1997 20:49:46 EST
On Wed, 12 Mar 1997 01:45:07 -0500 Shawn Baumgartner writes:
>In response to Spike's Inferno Hamster:
>
>ROFLMAO!
>
>Shawn
>Gotta be better than lobbing a Wendigo to ground through.
>

LOL!

~Tim
Imagining Shawn lobbing Maltov Wendigos, but switching to the much more
compact, and infinitely easier to aquire (let alone feed) Inferno
Hamster.
Message no. 27
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Magic: A not very basic question
Date: Thu, 13 Mar 1997 11:20:30 +0000
On Tue, 11 Mar 1997, Sascha Pabst wrote:

> On 7 Mar 97 at 13:54, The Digital Mage wrote:
> > They'd have to be a a little different from spell locks as active spell
> > locks aren't corporeal to mundanes and once detached from teh subject they
> > become unbonded and inactive.
> [snip]
> What are you talking about? I cast a force 1 "increase weight: 1 gram"
> (who'se example did I just steal?) to a spell lock and bond it to
> this... twig. Baseball. Whatever. And i don't suppose anyone will
> state I can't throw that twig, then? Else I get a spell lock myself,
> as I can't be attacked then.

Now that would work, so the marble wouldn't actually be the focus
itself but the object to which a spell lock is attached.

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 28
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Magic: A not very basic question
Date: Thu, 13 Mar 1997 09:55:11 -0500
> Imagining Shawn lobbing Maltov Wendigos, but switching to the much more
> compact, and infinitely easier to aquire (let alone feed) Inferno
> Hamster.

Nonono, it's Inferno Gerbil, not Hamster, the Hamster just cast Turn to
Goo! :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"668, Neighbor of the Beast"
Message no. 29
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Magic: A not very basic question
Date: Fri, 14 Mar 1997 02:14:53 EST
On Thu, 13 Mar 1997 09:55:11 -0500 "Steven A. Tinner" writes:
>
>Nonono, it's Inferno Gerbil, not Hamster, the Hamster just cast Turn to
Goo! :-)
>

Ew! And I thought our MUNDANE one was messy....

~Tim (who does not like green hamsters and eggs)

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