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Message no. 1
From: "RazorGirl ." <chumlikin@*******.COM>
Subject: Magic Error in SR3?
Date: Wed, 12 Aug 1998 12:37:54 PDT
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Found this on the news group for cyber. Is it true, did they forget all
about the "bandwidth" consept in SR3?

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From: Lance Kelly <akite@***.edu>
Newsgroups: rec.games.frp.cyber
Subject: SRIII Magic boo-boo?
Date: Sun, 09 Aug 1998 16:27:40 -0500
Organization: Northwestern University, Evanston, IL, US
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Anyone else read SR3 yet?

This may have already been discussed, (can't retrieve early "SRIII Magic
Changes" postings) it seems that the force of a spell cast no longer
influences the max number of dice used in the Sorcery test. It only
seems to matter when saving or determining drain.

???

If anyone else knows the answer, (ie, page number?) I'm interested. Or
maybe I found a FASA boo-boo. *oops*

Lance klancek@*****.com



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Message no. 2
From: Erik Jameson <erikj@****.COM>
Subject: Re: Magic Error in SR3?
Date: Wed, 12 Aug 1998 16:42:07 -0400
At 12:37 PM 8/12/98 PDT, you wrote:

>This may have already been discussed, (can't retrieve early "SRIII Magic
>Changes" postings) it seems that the force of a spell cast no longer
>influences the max number of dice used in the Sorcery test. It only
>seems to matter when saving or determining drain.

Not quite. Force determines maximum number of success, you roll Sorcery
dice to determine success.

To my mind, it better models the concept of "bandwidth" than the old SR2
method.

>If anyone else knows the answer, (ie, page number?) I'm interested. Or
>maybe I found a FASA boo-boo. *oops*

Nope. You can report back to Lance and this group that no, he didn't find
a boo-boo, it was intentional.

Erik the Impatient


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
Message no. 3
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: Magic Error in SR3?
Date: Thu, 13 Aug 1998 12:09:14 -0400
On Wed, 12 Aug 1998, Erik Jameson wrote:

> At 12:37 PM 8/12/98 PDT, you wrote:
>
> >This may have already been discussed, (can't retrieve early "SRIII Magic
> >Changes" postings) it seems that the force of a spell cast no longer
> >influences the max number of dice used in the Sorcery test. It only
> >seems to matter when saving or determining drain.
>
> Not quite. Force determines maximum number of success, you roll Sorcery
> dice to determine success.
>

Yeah but what page is this on in SR3? I've got a copy of the rulebook and
I didn't see it anywhere.

Far as I can read, this is what it says:

Force determines drain. IF you cast a force level over your magic
attibute, you take physical drain.

Spellcasting dice = sorcery + spell pool (no force mentioned)

Nothing about force is mentioned anywhere else. Am I missing something?

It looks to me like it got left out.

Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
Offering dial-up Access from Frankfort to Louisville and all points between.
Message no. 4
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Re: Magic Error in SR3?
Date: Fri, 14 Aug 1998 06:26:22 +1000
> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of RazorGirl .
> Sent: Thursday, August 13, 1998 5:38 AM
>
>
> Found this on the news group for cyber. Is it true, did
> they forget all
> about the "bandwidth" consept in SR3?

Force was never a limit in second ed, it is the mage's magic rating
that makes the difference, so it's not an error in 3rd ed.

NightRain.

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Message no. 5
From: Bull <chaos@*****.COM>
Subject: Re: Magic Error in SR3?
Date: Fri, 14 Aug 1998 00:11:17 -0400
At 12:09 PM 8/13/98 -0400, Drew Curtis wrote these timeless words:

>> Not quite. Force determines maximum number of success, you roll Sorcery
>> dice to determine success.
>>
>
>Yeah but what page is this on in SR3? I've got a copy of the rulebook and
>I didn't see it anywhere.
>
It applies only to certain, unresisted spells, and is listed as such under
those spells.

Bull
--
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Message no. 6
From: HAUPT ULRICH FB08 <sandman@****.UNI-OLDENBURG.DE>
Subject: Re: Magic Error in SR3?
Date: Fri, 14 Aug 1998 11:15:23 MEZ-1MESZ
> Spellcasting dice = sorcery + spell pool (no force mentioned)

Because I don't have SR3 yet (and many others don't have neither),
how is the magic pool and the combat pool caluculated in SR3. Is is
the same way as in SR2 ?

Sandman
Message no. 7
From: Caric <caric@********.COM>
Subject: Re: Magic Error in SR3?
Date: Fri, 14 Aug 1998 09:24:26 +0000
HAUPT ULRICH FB08 wrote:

> > Spellcasting dice = sorcery + spell pool (no force mentioned)
>
> Because I don't have SR3 yet (and many others don't have neither),
> how is the magic pool and the combat pool caluculated in SR3. Is is
> the same way as in SR2 ?

Combat pool is factored the same, but the "Spell" Pool as it is now
called is figured by
adding Int, Will, and magic attributes and dividing by three.


Caric

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