From: | SteveG@***********.co.za (Steve Garrard) |
---|---|
Subject: | Magic Fingers, firearms, and you (Was Shiva-style Gun-fu) (A |
Date: | Fri, 6 Feb 2004 14:17:59 +0200 |
> -----Original Message-----
> From: Timothy J. Lanza
> Sent: Wednesday, February 04, 2004 3:06 AM
> To: Shadowrun Discussion
> Subject: RE: Magic Fingers, firearms, and you (Was Shiva-style Gun-fu)
> (Attn: Paul Adam please comment :)
>
> At 02:30 AM 2/4/2004, Jonathan Hurley wrote:
> >Simrigs do *not* move the body, simrigs *record* the user's
> neuromuscular
> >activity to be recorded into a simchip. This chip is then
> played by someone
> >who has a datajack so they can experience the recording -
> there is a safety
> >lockup in most datajacks that *locks out* the body's
> reaction to sim (more
> >info in decking). The limited simrig employed by the smartgun system
> >presumably is used to feed the processor with the user's
> body positioning
> so
> >the processor can locate the gun. I'm expanding on the rules
> a bit to allow
> >the processor to feed back to the user an indication of how
> he should move.
> >(Ref, P 301 SR3).
> >***
>
> They do if no RAS override is present, or more precisely the
> body does what the simrig tells it to. It's the RAS override
> that prevents deckers,
> chipheads, and riggers from making movements, not the
> associated simsense device.
>
> Skillwires are simsense based devices, too. They wouldn't
> function at all if simsense couldn't drive the body.
>
> -----Reply Message-----
>
> When did skillwires come into play? For that matter, when did
> the subject of
> RAS overrides come into play? A simrig is primarily a
> *recording* device.
> While it can be used as a simdeck, simdecks *do* have RAS
> override. And
> that's a full 2 essence simrig. The limited (.1 essence) simrig that a
> normal smartlink has is "for body posture/gun position
> sensing" (p32 M&M). I
> don't think it is likely that the limited purpose simrig has
> the playback
> features of the full-on one. I also don't think a skillwire
> system moves
> the
> body either; it just tells the user what to do. The lack of
> muscle memory
> (important for physical activity) is one of the reasons
> skillwires don't
> allow access to pool dice.
>
> [snip]
Am I the only one here who's bothered by the thought of accidentally
shooting my best friend because I looked at him with my gun drawn and had
the "wrong" thought?
I don't believe that ANY smartlink system will involve moving your body for
you or even firing the gun for you when crossing a predetermined point in
space. It assists, whether by "suggesting" the correct movement to follow or
posture to assume, or simply by representing these things visually,
whichever you prefer/interpret. But a system that can fire my gun for me?
What if it malfunctions?
No corporation worth it's weight in spit is gonna try and sell that one to
anybody, with the possible exception of military, even if they COULD
convince the various governments to allow them to distribute in their
regions.
Slayer
"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon
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