From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | Magicians and cyber |
Date: | Wed, 1 Apr 1998 18:03:52 -0500 |
magicians having any cyberware. Then there are those (like myself) who
don't see a problem with it, especially if it's in character.
I'm not going to argue about that though; it's been done to death.
What I am curious about is which magician the list thinks is more effective.
On the one hand, the cybered combat mage (who usually has at least
cybereyes and a Smartgun link 2 and often has boosted reflexes or some sort
of headware like an encephalon) doesn't have to rely on his magic as much;
instead of casting a spell everytime, the combat mage can use a gun and
have a good chance of hitting something. And low-light and thermo are a
definite plus.
On the other hand, that cyber means the magician takes a hit in his Magic
rating, which also affects how much magic pool he can throw into a spell.
Cybermage might not be as effective with a spell as his non-cybered brother.
With several grades of initiation, the cybermage regains most of that magic
ability, but will always lag behind a bit.
Thing is though, the magicians with cybereyes and a smartlink (1 or 2)
always seem to survive much better than the non-cybered magicians. The
ability to use a smartgun seems to mean that the magician can hold back
their power until it is needed and not risk falling unconsious in the
middle of the run.
So, in game, and particularly in combat, which magician is more effective?
Erik J.
"Oh my God, they killed Dunkelzahn! You bastards!!!"