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Message no. 1
From: Schizi@***.com Schizi@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Thu, 19 Aug 1999 23:44:09 EDT
A snip from the SR chat here on AOL;

FASA Mike: Playing a magical adept: you must choose either metamagic ability
or power point
FASA Mike: you do not get a "free one" for increasing your grade and then
get to choose one
VoceNoctum: ah, so they DON'T get the option for a second power point?
FASA Mike: They DO NOT.

So, you do not automatically get a power point and a metatalent, with the
option of the second power point in exchange for the metatalent.
Its either one power point OR a metatalent.
Of course, YMMV, but that is the current ruling.
Message no. 2
From: Angelkiller 404 angelkiller404@**********.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 01:41:39 -0400
>A snip from the SR chat here on AOL;
>
>FASA Mike: Playing a magical adept: you must choose either metamagic
ability
>or power point
>FASA Mike: you do not get a "free one" for increasing your grade and
then
>get to choose one
>VoceNoctum: ah, so they DON'T get the option for a second power
point?
>FASA Mike: They DO NOT.
>
>So, you do not automatically get a power point and a metatalent, with
the
>option of the second power point in exchange for the metatalent.
> Its either one power point OR a metatalent.
>Of course, YMMV, but that is the current ruling.


Other than that rule sucks, what kind of choice is that? You get a
point and you can choose whether or not you can get a metamagical
talent or not...hm, lemme think about that. Get a magic point and
nothing else, or get a magic point and a metamagical talent...nope,
I'll definitely go for "no metamagic" for 18 karma points, Alex.

With that kind of limit, why would you want to play a magician adept?

-----
AK404

http://freespeech.org/ak404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"You fool, pain is my friend! Allow me to introduce you to him!
BWAHAHAHAHAHAH!!!"
Message no. 3
From: Kismet kismet_sr@*****.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 05:14:29 -0700 (PDT)
--- Angelkiller 404 <angelkiller404@**********.com>
wrote:
>
>
> Other than that rule sucks, what kind of choice is
> that? You get a
> point and you can choose whether or not you can get
> a metamagical
> talent or not...hm, lemme think about that. Get a
> magic point and
> nothing else, or get a magic point and a metamagical
> talent...nope,
> I'll definitely go for "no metamagic" for 18 karma
> points, Alex.
>
> With that kind of limit, why would you want to play
> a magician adept?
>
Magician adepts get Sorcery, conjuring, and physical
adept abilities. If you start the character with all 6
points in magical power you are basically a full mage.
You can initiate and get power points to become an
adept as well. For long term characters, this is a
great option. You don't really need a magic attribute
higher than six as a sorcerer, because the drain is
almost impossible to overcome with the higher level
spells. You initiate twice, and voila boosted reflexes
or killing hands. On your next initiation you go for
masking or whatever. Eventually, you have great adept
abilities, sorcery and conjuring.

It makes sense in roleplaying terms as well. You are
stretching yourself thin by dividing your magic in
three directions. You would have to focus on one
aspect of it when you initiate.

Magician adepts can overbalance the game, if you give
them free reign. As a GM, I like the limit.

Just my opinion of course,
Kismet


__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Message no. 4
From: Scott W iscottw@*****.nb.ca
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 11:19:51 -0300
"And now, a Channel 6 editorial reply to Schizi@***.com."
] A snip from the SR chat here on AOL;
]
] FASA Mike: Playing a magical adept: you must choose either metamagic
ability
] or power point
] FASA Mike: you do not get a "free one" for increasing your grade and then
] get to choose one
] VoceNoctum: ah, so they DON'T get the option for a second power point?
] FASA Mike: They DO NOT.
]
] So, you do not automatically get a power point and a metatalent, with the
] option of the second power point in exchange for the metatalent.
] Its either one power point OR a metatalent.
] Of course, YMMV, but that is the current ruling.

Then we have a conflict here...barely a month or two ago, Steve
Kenson told me that yes, you could get two Power Points if you so
wished, and that he recommended only one of these could be put toward
the "Magical Power" power.

Of course, if Mike's is the most recent, over-ruling rule, then fine.
But it'd be nice to know for sure, eh? So if anyone who chats with
either Steve or Mike can ask, or if they are reading this now, and feel
like answering, that'd be really, really helpful!

-------------------------------------------
PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 11:01:53 EDT
In a message dated 8/20/1999 9:22:44 AM US Eastern Standard Time,
iscottw@*****.nb.ca writes:

>
> Then we have a conflict here...barely a month or two ago, Steve
> Kenson told me that yes, you could get two Power Points if you so
> wished, and that he recommended only one of these could be put toward
> the "Magical Power" power.
>
> Of course, if Mike's is the most recent, over-ruling rule, then fine.
> But it'd be nice to know for sure, eh? So if anyone who chats with
> either Steve or Mike can ask, or if they are reading this now, and feel
> like answering, that'd be really, really helpful!

And behold, we have what Mike M. desires to restrain from occurring the most.
Conflict of information on an unofficial level. This is why most of that
information attained in chatrooms should be viewed carefully.

-K
Message no. 6
From: Dvixen dvixen@****.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 12:47:51 -0700
At 11:19 AM 20/08/99 , Scott W annoyed me by writing:
>"And now, a Channel 6 editorial reply to Schizi@***.com."
>] A snip from the SR chat here on AOL;
>]
>] FASA Mike: Playing a magical adept: you must choose either metamagic
>ability
>] or power point
>] FASA Mike: you do not get a "free one" for increasing your grade and then

>] get to choose one
>] VoceNoctum: ah, so they DON'T get the option for a second power point?
>] FASA Mike: They DO NOT.
>]
>] So, you do not automatically get a power point and a metatalent, with the
>] option of the second power point in exchange for the metatalent.
>] Its either one power point OR a metatalent.
>] Of course, YMMV, but that is the current ruling.
>
> Then we have a conflict here...barely a month or two ago, Steve
>Kenson told me that yes, you could get two Power Points if you so
>wished, and that he recommended only one of these could be put toward
>the "Magical Power" power.

Uhmm... Not to my knowledge. (See below)

> Of course, if Mike's is the most recent, over-ruling rule, then fine.
> But it'd be nice to know for sure, eh? So if anyone who chats with
>either Steve or Mike can ask, or if they are reading this now, and feel
>like answering, that'd be really, really helpful!

Apologies to Steve for snatching his reply from the archives. ;)

Subject: Re: MitS Adept Q [ATTN: Steve K]
To: shadowrn@*********.org

"hivemind" <hivemind@********.rr.com> wrote:
>>>In MitS the section on Magician Adepts states that upon initiation the
adept may choose to gain one Power Point or learn a Metamagical technique. My
question is, is this in addition to the Power Point gained with the increase
in Magic upon initiation, meaning that the adept can gain two power points
per grade, or is this instead of the normal progression, meaning that the
adept must choose a power point vs. a Metamagical technique? My apologies
if this has been covered, but I couldn't find it in the Archives.<<<

My understanding is its EITHER the normal power point or a metamagical
technique, not an option to pick up an extra power point per grade (shudder).
This info was added in development, so I can't really speak to intent. If you
want an offical answer, you'll have to run this one by FASA.

Steve

Kenson's Cranial Collection
http://members.aol.com/talonmail

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
Message no. 7
From: Twist0059@***.com Twist0059@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 17:00:24 EDT
In a message dated 8/20/99 10:22:44 AM Eastern Daylight Time,
iscottw@*****.nb.ca writes:

> "And now, a Channel 6 editorial reply to Schizi@***.com."
> ] A snip from the SR chat here on AOL;
> ]
> ] FASA Mike: Playing a magical adept: you must choose either metamagic
> ability
> ] or power point
> ] FASA Mike: you do not get a "free one" for increasing your grade and
then
>
> ] get to choose one
> ] VoceNoctum: ah, so they DON'T get the option for a second power
point?
> ] FASA Mike: They DO NOT.
> ]
> ] So, you do not automatically get a power point and a metatalent, with
the
> ] option of the second power point in exchange for the metatalent.
> ] Its either one power point OR a metatalent.
> ] Of course, YMMV, but that is the current ruling.
>
> Then we have a conflict here...barely a month or two ago, Steve
> Kenson told me that yes, you could get two Power Points if you so
> wished, and that he recommended only one of these could be put toward
> the "Magical Power" power.
>
> Of course, if Mike's is the most recent, over-ruling rule, then fine.
> But it'd be nice to know for sure, eh? So if anyone who chats with
> either Steve or Mike can ask, or if they are reading this now, and feel
> like answering, that'd be really, really helpful!
>


When this all first started with the line in MitS, I e-mailed Steve and he
said that it was added later in editing and was probably incorrect or a bad
choice of words. Then Mike said that it *was* correct and that you could get
the two Power Points. Steve was probably advising you from that ruling.
As it stands now, as of last night after 10pm Eastern time, Magician Path
Adepts either choose a metamagic or get the Power Point from their
initiation. Logs are available from those in attendance, and you can always
e-mail Mike if you doubt the ruling.
Mike told us last night that after two months of testing the "Two Power
Points at once" system he decided that, quote, "I must have been on crack
when I wrote it." I suggested he switch to heroin to avoid such troubles.
Just look how nicely it does for me? :-)



-Twist
Message no. 8
From: TalonMail@***.com TalonMail@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 17:10:41 EDT
Scott W <iscottw@*****.nb.ca>
>>>Then we have a conflict here...barely a month or two ago, Steve
Kenson told me that yes, you could get two Power Points if you so
wished, and that he recommended only one of these could be put toward
the "Magical Power" power.<<<

There is no conflict at all. Mike's the SR developer. Mike's answers are
"official" and, when it comes to Shadowrun, Mike is right. My answer to the
question about magician adepts and power points was speculation on my part,
not "THE answer." Just my opinion at the time as a Shadowrun player and fan.
FWIW, I agree with Mike. The other way is just too powerful.

Take care,
Steve

Talon Studio
http://members.aol.com/talonmail
Message no. 9
From: Scott W iscottw@*****.nb.ca
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 18:21:49 -0300
"And now, a Channel 6 editorial reply to TalonMail@***.com."
] >>>Then we have a conflict here...barely a month or two ago, Steve
] Kenson told me that yes, you could get two Power Points if you so
] wished, and that he recommended only one of these could be put toward
] the "Magical Power" power.<<<
]
] There is no conflict at all. Mike's the SR developer. Mike's answers are
] "official" and, when it comes to Shadowrun, Mike is right. My answer to the
] question about magician adepts and power points was speculation on my part,
] not "THE answer." Just my opinion at the time as a Shadowrun player
and fan.
] FWIW, I agree with Mike. The other way is just too powerful.

Great! So no two power points, cool. Thanks very much for the
timely response.

-Boondocker

P.S. Incidentally, I assumed, because you were the author, that your
answer was "THE answer." I'll know better now :)
Message no. 10
From: Twist0059@***.com Twist0059@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Fri, 20 Aug 1999 22:10:18 EDT
In a message dated 8/20/99 5:24:53 PM Eastern Daylight Time,
iscottw@*****.nb.ca writes:

> Great! So no two power points, cool. Thanks very much for the
> timely response.
>
> -Boondocker
>
> P.S. Incidentally, I assumed, because you were the author, that your
> answer was "THE answer." I'll know better now :)


I have a theory that the FASA SR freelance writers are all chained in the
Chicago basement to typewriters while Mike sits in the corner wear a leather
togo beating a drum and screaming, "Ramming speed."
All I need is the Polaroid camera and some sticks of butter and I'll get
my proof.


:-)

The developer is always supposed to have final say on the rules, though.
He's the developer. The big cheese. Mike-man. Mike-o-rama. The Mike-ster.
Miiiiiiike.



-Twist
Message no. 11
From: Ereskanti@***.com Ereskanti@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Sat, 21 Aug 1999 12:00:55 EDT
Have fun guys, just to help support whomever it was...I forwarded this to
Mike while he and I were chatting once...here's the reply..

-=-=-


n a message dated 8/20/99 10:02:00 AM, Ereskanti writes:

> Then we have a conflict here...barely a month or two ago, Steve
>Kenson told me that yes, you could get two Power Points if you so
>wished, and that he recommended only one of these could be put toward
>the "Magical Power" power.
>
> Of course, if Mike's is the most recent, over-ruling rule, then fine.
> But it'd be nice to know for sure, eh? So if anyone who chats with
>either Steve or Mike can ask, or if they are reading this now, and feel
>like answering, that'd be really, really helpful

This is Mike -
(of couse you may not beleive me but I am me honest)

It was hashed out over GenCon with me making the final call on the fact that
you have to choose metamagical ability or power point everytime. This will
get clarifed in future editions of MITS and placed on our web page as an
errata/FAQ.

It just balances better this way.

Have Fun!
Play Games!

Mike Mulvihill
Shadowrun Line Developer
FASA
www.fasa.com



-=-=-=-

-K
Message no. 12
From: Ereskanti@***.com Ereskanti@***.com
Subject: Magicians Path Adepts, the new ruling
Date: Sat, 21 Aug 1999 12:08:10 EDT
In a message dated 8/20/1999 9:11:08 PM US Eastern Standard Time,
Twist0059@***.com writes:

> > P.S. Incidentally, I assumed, because you were the author, that your
> > answer was "THE answer." I'll know better now :)
>
>
> I have a theory that the FASA SR freelance writers are all chained in the
> Chicago basement to typewriters while Mike sits in the corner wear a
leather
> togo beating a drum and screaming, "Ramming speed."
> All I need is the Polaroid camera and some sticks of butter and I'll
get
> my proof.


<K reads this post ... remembers a particular typo that came across one day
on an IM (a few people here have heard the story and were there when I
finally got Mike at Gencon for the joke ;), then walks away....proving that
*SILENCE* is the better part of Valor>
Message no. 13
From: Sommers sommers@*****.umich.edu
Subject: Magicians Path Adepts, the new ruling
Date: Sun, 22 Aug 1999 21:08:28 -0400
At 10:10 PM 8/20/99 , Twist0059@***.com wrote:
>I have a theory that the FASA SR freelance writers are all chained in the
>Chicago basement to typewriters while Mike sits in the corner wear a leather
>togo beating a drum and screaming, "Ramming speed."
> All I need is the Polaroid camera and some sticks of butter and I'll get
>my proof.

All right, that was just way too sick, twisted, demented and just utterly
wrong on so many levels. It'll keep me awake at night for a week.

At least, that's what I hope that my players will say when I figure out a
way to work it into play. :)

Sommers
Insert witty quote here.

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