From: | Fade <runefo@***.UIO.NO> |
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Subject: | Magic Info Matrix |
Date: | Wed, 20 Aug 1997 01:57:01 +0000 |
kinds of magicians. Thus, it'd be interesting to make a matrix for
this... for the purpose of this list: Magician: someone with an A or
B priority on magic. (C for metahumans w.o. more metahumans).
A mage is someone with an A(B) priority, an Adept is someone with a
B(C) priority.
Full hermetic mage 1,2,3,6,7,8,9,10,11,13,14,15,16,17,18,19,20
Full shamanic mage 1,2,4,6,7,8,9,10,11,13,14,15,16,17,18,19,20
Physical adept 5,8,11,12,16,(18),20
Physical mage 1,(2)5,6,8,(11),(12),
(13),(14),(15),(16),(18),20
Sorcery adept 1,6,8,15,16,20
Shamanic adept (VARIES)
Hermetic adept 1,2,3,6,7,8,11,13,14,15,16,17,18,19,20
Conjuring adept 3/4,7,8,15,16,20
Astral Adept 8,13,15,16,17,18,19,20
Enchanting adept: 8,9,15,16,20
Mundane 20
I'd have preferred to make this a matrix, but without an editor with
clear letter width...
(#)=optionally available with astral perception. (Physad type).
Abilities:
1: Sorcery
2: Ritual sorcery
3: Summoning elemental
4: Summoning nature spirit
5: Using magic for physad abilites
6: Using specific/category/power/lock foci
7: Using spirit foci
8: Using weapon foci
9: Enchanting
10: Anchoring
11: Centering
12: Enhanced Centering (usable for non-magical skills)
13: Dispelling
14: Quickening
15: Shielding
16: Masking (Also deliberate masking and foci masking.).
17: Metaplane access
18: Astral perception
19: Astral projection
20: Formula design, Alchemy.
Known problems/comments:
1: While none of the adepts is stated as prohibiting enchanting, the
presence of an enchanting adept would be pointless if they could
do this, and so it is not available. Everyone can still make
fetishes and work alchemy, though - even mundanes.
2: Many of the limitations is based on what they aren't strictly
prohibited from doing. That means some might be able to do more
than intended. Everyone can use weapon foci, for instance..
(See 1 for the exception to this generality.).
3: Astral perception is required for a lot of metamagics, but not
all.
4: Noone without astral perception may do things requiring astral
perception. (Centering and quickening in particular.). In
the Companion there is a magical ability called 'Astral
Perception'. I have considered this one for the
purpose of the list, and come to the conclusion that I will
ignore it. (I've heard it's not supposed to be available for
mages... even though it also says you need magic to use
it. Can that be interpreted that '0 essence guys, bugger
off!' ?
5: I've tied Ritual Sorcery to astral perception/projection. I'm not
100% sure on that one.
6: While it might be an interesting prospect, I did not write up
abilities an adept type might have but couldn't possibly use.
Finally.. this is not, IMVHO, not a complete or perfect list. I
suspect my grasp on this matter is, while optimistic, flawed. I want
to know where you disagree, so that the list can end up with an
agreed format for what the different kinds of mages can and cannot
do. Also, did I miss any adept types? Abilities? Anything else?
--
Fade
"Do you wish to dance with Lucretia, Mr. President?"