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Message no. 1
From: Fade <runefo@***.UIO.NO>
Subject: Magic Info Matrix
Date: Wed, 20 Aug 1997 01:57:01 +0000
I am curious about exactly what magical powers are available to what
kinds of magicians. Thus, it'd be interesting to make a matrix for
this... for the purpose of this list: Magician: someone with an A or
B priority on magic. (C for metahumans w.o. more metahumans).
A mage is someone with an A(B) priority, an Adept is someone with a
B(C) priority.


Full hermetic mage 1,2,3,6,7,8,9,10,11,13,14,15,16,17,18,19,20
Full shamanic mage 1,2,4,6,7,8,9,10,11,13,14,15,16,17,18,19,20
Physical adept 5,8,11,12,16,(18),20
Physical mage 1,(2)5,6,8,(11),(12),
(13),(14),(15),(16),(18),20
Sorcery adept 1,6,8,15,16,20
Shamanic adept (VARIES)
Hermetic adept 1,2,3,6,7,8,11,13,14,15,16,17,18,19,20
Conjuring adept 3/4,7,8,15,16,20
Astral Adept 8,13,15,16,17,18,19,20
Enchanting adept: 8,9,15,16,20
Mundane 20

I'd have preferred to make this a matrix, but without an editor with
clear letter width...

(#)=optionally available with astral perception. (Physad type).


Abilities:

1: Sorcery
2: Ritual sorcery
3: Summoning elemental
4: Summoning nature spirit
5: Using magic for physad abilites
6: Using specific/category/power/lock foci
7: Using spirit foci
8: Using weapon foci
9: Enchanting
10: Anchoring
11: Centering
12: Enhanced Centering (usable for non-magical skills)
13: Dispelling
14: Quickening
15: Shielding
16: Masking (Also deliberate masking and foci masking.).
17: Metaplane access
18: Astral perception
19: Astral projection
20: Formula design, Alchemy.


Known problems/comments:

1: While none of the adepts is stated as prohibiting enchanting, the
presence of an enchanting adept would be pointless if they could
do this, and so it is not available. Everyone can still make
fetishes and work alchemy, though - even mundanes.

2: Many of the limitations is based on what they aren't strictly
prohibited from doing. That means some might be able to do more
than intended. Everyone can use weapon foci, for instance..
(See 1 for the exception to this generality.).

3: Astral perception is required for a lot of metamagics, but not
all.

4: Noone without astral perception may do things requiring astral
perception. (Centering and quickening in particular.). In
the Companion there is a magical ability called 'Astral
Perception'. I have considered this one for the
purpose of the list, and come to the conclusion that I will
ignore it. (I've heard it's not supposed to be available for
mages... even though it also says you need magic to use
it. Can that be interpreted that '0 essence guys, bugger
off!' ?

5: I've tied Ritual Sorcery to astral perception/projection. I'm not
100% sure on that one.

6: While it might be an interesting prospect, I did not write up
abilities an adept type might have but couldn't possibly use.

Finally.. this is not, IMVHO, not a complete or perfect list. I
suspect my grasp on this matter is, while optimistic, flawed. I want
to know where you disagree, so that the list can end up with an
agreed format for what the different kinds of mages can and cannot
do. Also, did I miss any adept types? Abilities? Anything else?
--
Fade

"Do you wish to dance with Lucretia, Mr. President?"
Message no. 2
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: Magic Info Matrix
Date: Thu, 21 Aug 1997 15:24:23 -0400
In a message dated 97-08-20 05:42:08 EDT, Fade wrote:

<< Also, did I miss any adept types? >>

IIRC, Yes: Elemental Adepts. I would be interested in a breakdown of their
powers. Maybe they can only project to their respective metaplane? (Is this
possible?)

Also, I was wondering why Mundanes can't use Weapon Foci, ie. magical
weapons? If a spell lock can be bonded to them, why couldn't a weapon foci?
And perhaps the weapon foci could give its bearer automatic spell defense
dice equal to one-half (one-quarter?) the weapon foci's rating. This last is
just a random thought, and I have no idea why I mentioned it, but so what!
}:) Is the creation of magical items beyond current magic? By magical
items I mean things like rings of invisibility(self explanatory), rings of
protection(Armor spell tied to a ring), cloak of the bat(Transformation
Manipulation to a bat), etc. (Is this too much like AD&D for ya'll? Sorry if
it is. }:) )

But I ramble enough, I believe. Sorry if I have offended some of you. This
was not my intention.

T'anks and Adieu,
Wakabout {{@***.com}}
Message no. 3
From: Fade <runefo@***.UIO.NO>
Subject: Re: Magic Info Matrix
Date: Fri, 22 Aug 1997 03:50:24 +0000
> In a message dated 97-08-20 05:42:08 EDT, Fade wrote:
>
> << Also, did I miss any adept types? >>
>
> IIRC, Yes: Elemental Adepts. I would be interested in a breakdown of their
> powers. Maybe they can only project to their respective metaplane? (Is this
> possible?)
Elemental Adept = Hermetic adept. And limiting their available
metaplanes makes perfect sense; thanks for mentioning it.

> Also, I was wondering why Mundanes can't use Weapon Foci, ie. magical
> weapons? If a spell lock can be bonded to them, why couldn't a weapon foci?

I don't think mundanes can bond spell locks... it can be activated ON
a mundane, but it can also be activated on a rock, and rocks
definitely can't bond weapon foci.. unless the rocks keep secrets
from me.

(someone interrogate a suspicious - looking rock and tell me what you
find out.. )

> And perhaps the weapon foci could give its bearer automatic spell defense
> dice equal to one-half (one-quarter?) the weapon foci's rating. This last is
> just a random thought, and I have no idea why I mentioned it, but so what!
> }:)

Well.. a weapon could have that effect if it was also a spell lock
with increased willpower, for instance, but intrinsically.. I'd say
not a good idea.

> Is the creation of magical items beyond current magic? By magical
> items I mean things like rings of invisibility(self explanatory), rings of
> protection(Armor spell tied to a ring), cloak of the bat(Transformation
> Manipulation to a bat), etc. (Is this too much like AD&D for ya'll? Sorry if
> it is. }:) )

Check the Grimoire.. there's a lot of neat stuff that can be made
with anchoring. Also, a lot of those effects can be done with spell
locks or quickenings on items. (Flaming swords, holy hand grenades
and so on.. :)


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 4
From: George Metz <W0lfstar@***.COM>
Subject: Re: Magic Info Matrix
Date: Fri, 22 Aug 1997 04:25:33 -0400
In a message dated 97-08-21 21:54:33 EDT, you write:

> Check the Grimoire.. there's a lot of neat stuff that can be made
> with anchoring. Also, a lot of those effects can be done with spell
> locks or quickenings on items. (Flaming swords, holy hand grenades
> and so on.. :)

What ARE the stats on a Holy Hand Grenade of Antioch? =)
As for Anchoring, my favorite is a metal/crystal/other neat object cap for a
staff-shaped power focus. The cap's got a Detect Life spell active and
anchored to it. If that spell detects life, it activates a Detect (Specific)
Person spell(set for my mage, of course) and a Hellblast on a delay. If the
Detect Person detects my mage, it deactivates the Hellblast. If it doesn't,
well, somebody's hurting.... =)

BTW, the Rocks that I interrogated said that they don't keep secrets,
although I think one of them said "Fnord!" or something like that.....

Wolfstar - Illumi-WHAT???? =)
Message no. 5
From: "Hayes, Ann" <ahayes@***.NET>
Subject: Re: Magic Info Matrix
Date: Fri, 22 Aug 1997 01:38:13 -0700
> What ARE the stats on a Holy Hand Grenade of Antioch? =)

greetings. Holy Hand Grenade of Antioch:

hellblast anchored to it, only activated by the words "...and thou
shalt count to 3 and only 3. 3 shall be the number thou shalt count to,
and the number of the counting shall be 3. not 2, not 4. 5 is right
out...."

> Wolfstar - Illumi-WHAT???? =)

the gnomes of zurich have their eyes on you.

roun
ahayes@***.net

>insert something funny here<
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Magic Info Matrix
Date: Fri, 22 Aug 1997 09:48:22 GMT
Joshua M. Kanapkey writes
>
> Also, I was wondering why Mundanes can't use Weapon Foci, ie. magical
> weapons? If a spell lock can be bonded to them, why couldn't a weapon foci?
probably because a cybered troll is bad enough without :)
FASA are probably trying to avoid **&* syndrome, though i usually
treat captured foci as free yen because it's far more karma friendly
to make your own :) so turn those you find into yen.

> Is the creation of magical items beyond current magic? By magical
> items I mean things like rings of invisibility(self explanatory),
GR2
Anchoring
Improved invisibilty, activation link (mental command while wearing
ring, a willpower 4 test for mundanes), deactivation link and
temporal link (to sustain it). 4 karma points, free to recharge once
it runs out.

> rings of
> protection(Armor spell tied to a ring),
Well, same solution! or just quicken the spell to the target, no
rechanging required :) Though unmasked quickenings read 'i'm initiate
or know a freindly one' which can be a very bad idea :)

> cloak of the bat(Transformation
> Manipulation to a bat), etc. (Is this too much like AD&D for ya'll? Sorry if
> it is. }:) )
>
You can also build delayed blast fireballs, etc etc. Though the karma
cost for anchoring rappidly become not worth it anchoring will do
most of the tricks folks used to AD&D will feel like doing. However
looking like an atstral christmas tree in SR can have very nasty
repercussions, if some corp decides you look like good source
(cheaper than making it) or a 'wraith' (paranormal animals of Europe)
decides you look far too tasty.

Mark
Message no. 7
From: George Metz <W0lfstar@***.COM>
Subject: Re: Magic Info Matrix
Date: Fri, 22 Aug 1997 05:24:09 -0400
In a message dated 97-08-22 04:44:40 EDT, you write:

> > What ARE the stats on a Holy Hand Grenade of Antioch? =)
>
> greetings. Holy Hand Grenade of Antioch:
>
> hellblast anchored to it, only activated by the words "...and thou
> shalt count to 3 and only 3. 3 shall be the number thou shalt count to,
> and the number of the counting shall be 3. not 2, not 4. 5 is right
> out...."

Hrmmm, I woulda thought that the Holy Hand Grenade of Antioch would've been
activated by pulling the pin and two people saying, "ONE! TWO! FIVE!"
"Three
sir!" "THREE!" But, that's just me, and I failed Holy Weapons Studies in
High
School. (Although I did have a History teacher who showed us Monty Python &
The Holy Grail in class...)

> > Wolfstar - Illumi-WHAT???? =)
>
> the gnomes of zurich have their eyes on you.

SSSHHHHH!!!!!!!! No one's supposed to know about them!!! =)

Wolfstar
Message no. 8
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Magic Info Matrix
Date: Sat, 23 Aug 1997 19:00:31 +0100
|(someone interrogate a suspicious - looking rock and tell me what you
|find out.. )

NO!
Don't want to!
It might scare me and turn out to be an Obsidiman....

:)

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
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Message no. 9
From: MC23 <mc23@**********.COM>
Subject: Re: Magic Info Matrix
Date: Mon, 25 Aug 1997 00:54:19 -0400
Hayes, Ann once dared to write,

>the gnomes of zurich have their eyes on you.

fnord?

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