From: | Chris Maxfield <cmaxfiel@****.ORG.AU> |
---|---|
Subject: | Re: Magic in Space |
Date: | Thu, 18 Sep 1997 21:48:31 +1000 |
>> there is any sort of 'mana' stuff that gets used up by magic. Rather I
>> would vary the strength of the astral field depending on how large and
>> dense the living ecology is and use that to determine how difficult it is
>> to use magic. Some sort of rating system for ships/space stations?
>>
>Ok. Start by reading Target UCASand keep an eye open for hints. The
>vital ones include the void levels table (listed for Chicago) and the
>comments made about the fact GM's ight consider using it for magic in
>the Foave in Atzlan etc. I think they even mention space there.
Will do so. I haven't read my copy yet as I had to return the first copy I
bought to my games shop after I discovered it was a bad print with several
blank pages. I've only just picked up my second copy.
>I have for now set 'space' as a void level 10, sure you can cast
>spells even in a void level 10, but given a manabolt now has an
>effective drain code over ((F/2)+12)D [see book for accuate chart and
>extrapolate] and the warnings about potential madness at void levels
>around 2-3, well i wouldn't advise magic in space!
Sounds about right.
>> What ever rules are written, they have to work for physads & enchanters as
>> well, not just sorcery and conjuring. :-)
>Which the prsent guidelines don't cover though with all the stuff
>i've discussed here in the past plus target UCAS and some thinking
>rules 'good enough for my camapin' should not be difficult to come
>by, sure FASA might eventually release thier own which contradict but
>the day they do that the players can go to the games store and find
>out before they try it just how silly it is :)
Exactly. That's the way we always tend to do it isn't it. :-)
>> I'd prefer to use the rating of a station/ships life in several ways. I'd
>> probably apply a (10 - rating) penalty to all sorcery and conjuring success
>> tests - and their drain tests.
>well the mage : rating zero , but i'd use the void rules Target UCAS,
>level 10 void, bye :)
The way I was using the above station/ship rating system was where high is
magic rich and good for the magician; low was magic difficult and bad for
the magician. I certainly must read that blasted source book as soon as
possible.
>I set Mars at void level 5, it's a planet, has an Atmosphere and in
>SR certainly has had life. [proof might need spoilers so accept if
>you haven't seen the FASA proof]
Difficult but not impossible, huh? I probably would consider it a bit more
difficult than that as the planet seems pretty barren now - probably around
7 or 8.
>like background count you will get a TN penalty to conjouring, and
>using the void table i suppose you could slap on those penalties to
>conjouring drain same as spellcasting, physads, drains probably best,
>choose a base drain (say ((F/2)-2)nothing ) and apply void level mods,
>noting that the reason you don't take drain as a physad normally is
>beacuse you need a void level 3 for that nothing code to actually be
>drain.
Yes, something like that would work though I might rule that the physads
only need to resist drain if they use a power whose cost in magic points is
equal to or less than (10 - void level)/2.
>I don't like absolute maximium at the numbers you propose because
>spells and spirits above force 10 are well possible in SR which give
>you a space/not space discontinuity. FASA seem to now be going for
>more a sliding scale.
Point taken and agreed. :-)
Chris
_______________________________________________________________
Chris Maxfield Brigadier Lethbridge-Stewart: "You
<cmaxfiel@****.org.au> know, just once I'd like to meet an alien
Canberra, Australia menace that wasn't immune to bullets."