From: | Dave The Shade <IZZYUX2@*******.BITNET> |
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Subject: | magick |
Date: | Sat, 15 May 1993 11:31:00 PDT |
in terms of aquiring foci, artifacts, and spells. I really dislike the fact
that mages have to burn outrageous amount of Karma just to do or get anything.
Instead, in my world spells are extremely tightly controlled as is magical rese
arch. Usually major University magic depts. have a special computer devoted to
magic spells, lab work, modeling programs, and discussions. Acess is strictly
controlled and partitioned. Undergrads only get acess to spells up to M drain.
Grads S and later some D drain spells. Things like Hellblast and other nasty
stuff is for profs - or by special permission. Discussions, lab work, and model
ing/simulation programs are similarly controlled and partioned. So in my game
the mage actively seeks to get access into (and then higher levels of) MagCom
time. This creates raw material for adventures and acts as a bonus mechanism.
This way I can controll and dispense magic and avoid alot of the hassle in the
book. The foci & artifacts in my game are similarly dispensed, either as
"spoils" recovered from a 'run or given/bought/found by the mage. I control the
level and power of these things so I don't make the mage burn mucho karma gett
ing the stuff. Same thing for initiation. So whadda you guys think. --- Oh, by
the way. the name or unit of measure of magic in my game is Tolkiens (just like
volts or amps or watts measure electricity)
KHANx