From: | "CREOSO, F'AANWYL" <MHILLIARD@******.BITNET> |
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Subject: | Magickal Priorities: A new perspective |
Date: | Thu, 4 Feb 93 17:54:00 EDT |
B 25 (45 for Metahumans)
C 15 (25 for Metahumans)
D 0 (15 for Metahumans)
E 0
This allows for much greater versatility in character creation. It also
eliminates the need for Adepts, since they were just a ploy for lowering the
cost of practising the Arte. This way, instead of playing, say, a Wolf Shaman,
cost of practising the Arte. This way, instead of playing, say, a Wolf Shamanic
Adept, take Priority C and stick all 15 pts into Combat and Detection spells.
Spells, and the PhysAd abilities, would be "bought" the same way skills and
Attributes are. Yes, this does allow a single character to be both a Mage and
a Physical Adept, but it also requires that character to pay fairly for it.
The cost of PhysAd abilities would have to be adjusted, since they're being
"bought" with points instead of the Magick Attribute.
If this arrangement seems to make Magicians too powerful for your own tastes,
then fiddle with the numbers; they aren't set in stone. I may be able to get a
group to play-test this system soon; if I do, I'll let y'all know the results.
Cat Dancing