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Message no. 1
From: Ereskanti@***.com Ereskanti@***.com
Subject: Magic Loss and Mana Warps (Re: M&M )
Date: Mon, 29 Nov 1999 15:23:49 EST
In a message dated 11/29/1999 1:11:41 PM US Eastern Standard Time,
m0ng005e@*********.com writes:

> Geasa as a concept that actually AID IN the use of magic are pretty new-
> previous to MiTS, they were just an extra penalty you took for magic loss,
> and did NOT restore use of the magic point. The "crutch" they now give
does
> not help in all cases- for example, (temporary) magic reduction caused by a
> mana warp can not be handled with geas.

But could it? If not, why not? Time to back up here and approach *this*
portion of the issue differently. Oh, and btw, the Geas(a) did restore the
"usage" of the magic attribute point. It's how you read the rules, and this
is part of the functional nature of Geas(a) from the outset. Geas(a) are
just more flexible than being used for "coping with the loss of ones' magical
potential". They also could be used to "augment the effectivity of undamaged
magic" (and yes, I'm using the word "damaged" instead of
"hindered" because
of the M&M rules).


-K
"Bastard GM" (as dubbed by Doc' ;-)
[Hoosier Hacker House]
[http://members.aol.com/hhackerh/index.html]
ICQ#-51511837
Message no. 2
From: Twist0059@***.com Twist0059@***.com
Subject: Magic Loss and Mana Warps (Re: M&M )
Date: Mon, 29 Nov 1999 16:54:59 EST
In a message dated 11/29/99 3:27:11 PM Eastern Standard Time,
Ereskanti@***.com writes:

> Geasa as a concept that actually AID IN the use of magic are pretty
new-
> > previous to MiTS, they were just an extra penalty you took for magic
loss,
>
> > and did NOT restore use of the magic point.

Oh, and btw, the Geas(a) did restore the
> "usage" of the magic attribute point. It's how you read the rules, and
this
>
> is part of the functional nature of Geas(a) from the outset.



How is this? Under SR2???

G2, under the Geasa section: "Whenever a magician loses 2 full points of his
Magic Attribute, he must choose a geas. To use this rule, magicians must
keep a seperate tally of their total Magic Attribute losses during their
lifetimes. When a magician loses that second (or fourth, or sixth) point, he
picks a new geas. Until he does so, he cannon use magic at all: his power is
frozen by the psychological trauma of his loss."

The book then goes on to explain the rule for adding +2 per boken geasa.

No mention of the magician gaining virtual magic points (2 in this case) per
geas. Only that until the new geas (for the recently lost 2 magic points)
is taken no magic can be performed.

Might you be talking about the lines: "So he [the magician with his lowered
confidence to make magic and thus damaged self-image] makes up for it by
creating little rituals to help keep his head straight. If he skips the
rituals, his magic starts to slide."?

This "skipping the rituals" line refers to the +2 mod per broken geas.

SR2's geasa system never implies the the magician regains the usage of the
magic attribute points. The functional nature of the geasa seems to have
been, in SR2, to make magic loss more dramatic for magicians. So much in
the game is how you read the rules and, like all RPGs, coming down to
semantics, but for this no rules, no matter how you read G2, even imply the
magician gains back the usage of the points he took the geas for. (It was
never a choice in G2; it was a repercussion.)

OT: Speaking of semantics, there's still a guy on AOL who argues that
Permanent Spells can be spell locked (put into a sustaining spell focus)
since you have to "sustain" them before they become permanent (nevermind the
obvious, that a sustained spell is just the continuation of the same effect,
while "sustaining" a permanent spell like Heal is really the single spell
taking longer to finish.). (And that Kenson has come out and said was never
his intention for Sustaining Foci to be used with Permanent spells.)




-Twist
"We've never backed away from evil incarnate before, Peter, why this?"
"Evil incarnate can't sue, Frank."
Message no. 3
From: Mockingbird mockingbird@*********.com
Subject: Magic Loss and Mana Warps (Re: M&M )
Date: Mon, 29 Nov 1999 16:19:34 -0600
----- Original Message -----
From: <Twist0059@***.com>
To: <shadowrn@*********.org>
Sent: Monday, November 29, 1999 03:54 PM
Subject: Re: Magic Loss and Mana Warps (Re: M&M )


> In a message dated 11/29/99 3:27:11 PM Eastern Standard Time,
> Ereskanti@***.com writes:
>
> > Geasa as a concept that actually AID IN the use of magic are
pretty
> new-
> > > previous to MiTS, they were just an extra penalty you took for
magic
> loss,
> >
> > > and did NOT restore use of the magic point.
>
> Oh, and btw, the Geas(a) did restore the
> > "usage" of the magic attribute point. It's how you read the
rules, and
> this
> >
> > is part of the functional nature of Geas(a) from the outset.
>
>
>
> How is this? Under SR2???
>

<snip>
It's not. Geasa were completely rewritten for SR3, now you can
accept a geasa for each point of magic loss and still keep that point.

Mockingbird

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