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Message no. 1
From: shadowrn@*********.com (Travis K. Heldibridle)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 17:25:01 2001
Hey folks,


Yet another question... How exactly does Magic Loss and Geasa work? I
understand the basic idea. You loose a point of magic, but you can continue
acting as if you have that point as long as you fulfill the geasa...

So let's say I have a magic attribute of 6 and I get shot. I loose a point,
but take a verbal geasa. I now chant when I cast magic, so my effective
magic attribute is still 6, although my actual magic attribute is 5. If that
is the case, would I then configure things like Spell Pool based on the new
Magic Attribute of 5?

I was thinking of things like spell defense. I may use spell defense on
folks on a regular basis... if my spell pool is based on my magic attribute
of 5 I may have less dice for spell defense.

Alternatively... if this is the case would you then use a different spell
pool (based on your magic attribute WITH geasa) whenever you are fulfilling
the geasa associated with it. In which case if I were chanting WHILE
providing spell defense I may have more dice...

I'm sure there is some easy answer here... I just have this habit of over
analyzing everything. Anyone care to show me the light?


Thanks,
--Aristotle
Message no. 2
From: shadowrn@*********.com (Pepe Barbe)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 18:00:01 2001
On Thu, 26 Apr 2001, Travis K. Heldibridle wrote:
> Alternatively... if this is the case would you then use a different spell
> pool (based on your magic attribute WITH geasa) whenever you are fulfilling
> the geasa associated with it. In which case if I were chanting WHILE
> providing spell defense I may have more dice...

What I understand is that your Magic Rating is still five, but with Geasa
fullfilled, the effective Magic Rating for calculting drain effects, would
be six.

Pepe
Message no. 3
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 18:45:01 2001
"Travis K. Heldibridle" wrote:
>
> Yet another question... How exactly does Magic Loss and Geasa work? I
> understand the basic idea. You loose a point of magic, but you can continue
> acting as if you have that point as long as you fulfill the geasa...

Your true Magic Rating would be 5 (which is kept track of in case it
hits 0 and you become mundane, or in the case where you do not fulfill
your geasa). For all other intents and purposes, however, your Magic
Rating while geased is used for all things magic. If you were to
initiate, both scores (true rating and geased rating) would increase by
+1 unless you decide to shed an involuntary geas (at which point your
true Magic Rating would increase by +1, but you'd lose the geas and its
affect on your geased Magic Rating).
Message no. 4
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 18:55:01 2001
>So let's say I have a magic attribute of 6 and I get shot. I loose a point,
>but take a verbal geasa. I now chant when I cast magic, so my effective
>magic attribute is still 6, although my actual magic attribute is 5. If
that
>is the case, would I then configure things like Spell Pool based on the new
>Magic Attribute of 5?

Only if you break the Geasa. My understanding is, as long as you are
obeying the Geasa, you magic rating is still 6 for all and every purpose.
The verbal geas above would mean you woul have to verbalize while
maintaining spell defense, I think- otherwise, the geas is broken, and you
DO figure the defense (spell pool, etc) based on the reduced magic rating.

-Mongoose
Message no. 5
From: shadowrn@*********.com (BD)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 20:20:01 2001
> >So let's say I have a magic attribute of 6 and I get shot. I loose a
> point,
> >but take a verbal geasa. I now chant when I cast magic, so my effective
> >magic attribute is still 6, although my actual magic attribute is 5. If
> that
> >is the case, would I then configure things like Spell Pool based on the
> new
> >Magic Attribute of 5?
>
> Only if you break the Geasa. My understanding is, as long as you are
> obeying the Geasa, you magic rating is still 6 for all and every purpose.
> The verbal geas above would mean you woul have to verbalize while
> maintaining spell defense, I think- otherwise, the geas is broken, and
> you
> DO figure the defense (spell pool, etc) based on the reduced magic
> rating.
> -Mongoose

It gets REAL ugly when you start getting into Bioware... then you get a
virtual Magic rating that's reduced, but not really. And you can't use
geasa against it. And I don't even know HOW it affects your pool and
such... I just leave all that crap to the GM and hope they don't care
enough to penalize me :)

====-Boondocker

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Message no. 6
From: shadowrn@*********.com (Travis K. Heldibridle)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 21:30:01 2001
>Boondocker
---------------------------------------------
...I just leave all that crap to the GM and
hope they don't care enough to penalize me :)
---------------------------------------------


Heh... in this instance I *am* the GM, and was trying to make sure I wasn't
allowing a player to get away with murder.


*grin*,
--Aristotle
Message no. 7
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 22:00:01 2001
> It gets REAL ugly when you start getting into Bioware... then you get a
>virtual Magic rating that's reduced, but not really. And you can't use
>geasa against it. And I don't even know HOW it affects your pool and
>such... I just leave all that crap to the GM and hope they don't care
>enough to penalize me :)
>
>====>-Boondocker

Bioware is dirt simple. It reduces your magic rating for all purposes, and
you can't geas it. The difference is, such magic loss will never make you
mundane, and is temporary- reduce your BI, and you get the magic back.

Mongoose
Message no. 8
From: shadowrn@*********.com (BD)
Subject: Magic Loss Clarification?
Date: Thu Apr 26 22:35:02 2001
> Bioware is dirt simple. It reduces your magic rating for all purposes,
> and
> you can't geas it. The difference is, such magic loss will never make
> you
> mundane, and is temporary- reduce your BI, and you get the magic back.
>
> Mongoose

Oh.

Well okay then. So I guess it doesn't get ugly... you just have to
figure out your adjusted ratings and base everything that Magic affects off
the final rating.

(I just seemed to remember some discussion about what was affected by
bioware and what wasn't, but I guess that was just a typical ShadowRN
I-Like-My-Rules-This-Way thread :)

So check me on this, Seb. You got a guy with Essence 4, so that's Magic
4 right off. He takes 2 geasa, so his Magic's now 4(6). [That's Real
Rating(Effective Rating).] Then he opts for 1 point of bioware, so his
rating's 3(5). Then he initiates: 4(6). Then he initiates again to Grade
2 and removes a geas, so he's 5(6). Right?

====-Boondocker

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Message no. 9
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Magic Loss Clarification?
Date: Fri Apr 27 00:25:01 2001
> (I just seemed to remember some discussion about what was affected by
>bioware and what wasn't, but I guess that was just a typical ShadowRN
>I-Like-My-Rules-This-Way thread :)

No, the rules text is actually god-awful confusing. The "dirt simple"
answer should go in the ShadowFAQ, because we had to pry it out of Mike M
with a crowbar...

> So check me on this, Seb. You got a guy with Essence 4, so that's Magic
>4 right off. He takes 2 geasa, so his Magic's now 4(6). [That's Real
>Rating(Effective Rating).] Then he opts for 1 point of bioware, so his
>rating's 3(5). Then he initiates: 4(6). Then he initiates again to Grade
>2 and removes a geas, so he's 5(6). Right?

OK, that is a pretty complex example- but each step is relatively clear, and
looks good to me.

-m0ng005e
Message no. 10
From: shadowrn@*********.com (Gurth)
Subject: Magic Loss Clarification?
Date: Fri Apr 27 05:25:15 2001
According to Travis K. Heldibridle, on Thu, 26 Apr 2001 the word on the street was...

> So let's say I have a magic attribute of 6 and I get shot. I loose a point,
> but take a verbal geasa. I now chant when I cast magic, so my effective
> magic attribute is still 6, although my actual magic attribute is 5. If that
> is the case, would I then configure things like Spell Pool based on the new
> Magic Attribute of 5?

It's based on the value that applies at the moment, AFAIK. So if you are
chanting, you calculate Spell Pool based on a Magic rating of 6, while if
you're breaking the geas, it's based on a Magic rating of 5.

--
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