From: | Jeffrey Riordan <JRIORDAN@***.gov> |
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Subject: | Magic Modifiers |
Date: | Mon, 17 Jun 1996 08:44:40 -0400 |
had never really occured to me in the 3 years I've
been playing/running SR. Besides the standard target
number modifiers for wounds, sustaining spells and
background counts, do you apply other modifiers such
as movement modifiers, smoke, cover, etc... from the
combat section to Spell casting? I realise Astral
perception will circumvent MOST of the sight mods but
not all mages care to use astral percept every time
they wiz a spell off. I also forget if Sorcerer Adepts
even get astral sight. Anyone have any answers?
(definitive or otherwise?)