From: | John DeLaHunt <JDELAHUNT@******.COLORADO.EDU> |
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Subject: | Magic Pools and Quickening |
Date: | Tue, 17 Mar 92 16:11:10 CET |
I'm with Onyx...I've just built a sorcery adept with 50 pts of
spells and 1E6 nuyen, and he bought a weapon/power/spell purpose focus, all
at rating 4. He's got no cyber, so his magic pool is 6 (regular magic) +
4 (power focus), and another 4 (spell purpose focus) when casting combat
spells. The focus is a katana, so the weapon focus rating gives him nine
dice to attack with. (5 for katana skill and four more for the weapon focus)
(That's good, 'cos his STR is 1, and he needs all the spare successes he can
get...) However, the really good way to make this guy mad, poor and less
capable is to steal his katana.
And I'm with Wildcard...Quickening is really cool, *but*, if there's
another mage in the game (like on the bad guy side), it's really easy to
break. Just go astral, fight the spell, and the Quickener loses a point of
karma (more or less). But, then again, until that happens, it would sure be
nice to count on three or four automatic successes above and beyond the armored
jacket.
On the question side:
Can anyone tell me if, anywhere in the rules, if there is a limitation
on whether or not one can fight Unarmed for an action, then Armed for an
action, and switch back and forth, depending on the opponent's respective
defense pools? I'm looking for a precedent for telling the player that his
character must choose one or the other, but not both.
Thanks.
Rat Rasta ^. .^
John DeLaHunt =>.<=
JDELAHUNT@******.COLORADO.EDU "