From: | "S. Keith Graham" <vapspcx@***.GATECH.EDU> |
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Subject: | Magic Ratings.. |
Date: | Wed, 19 Jan 1994 21:24:22 -0500 |
They keep you from taking physical damage from high powered
spells.. But stun damage isn't really happy in a combat situation
either, so that doesn't matter *too* much...
It limits how much you can pull out of your magic pool to add to
a spell (but you probably save some of it for spell defense or
to resist drain..) And someone who pushes initiation more than
Sorcery might have a higher Magic rating (even at -1 or -2) than
Magic pool anyway.
And, if you loose 2 points, you have to take a Geas, but if you initiate,
you've got a decent chance of getting rid of it. (And this isn't
a factor at -1 magic).
So, does this need fixing, or is magic rating just "no big deal",
and magic and magicians get balanced other ways?
Keith Graham
vapspcx@***.gatech.edu