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Mailing List Logs for ShadowRN

Message no. 1
From: Ereskanti@***.com Ereskanti@***.com
Subject: [Magic] System to System
Date: Wed, 14 Apr 1999 20:07:06 EDT
In a message dated 4/14/99 2:12:57 PM US Eastern Standard Time,
Starrngr@***.com writes:

> > And without a tear in my eye I say...that isn't the way Shadowrun magic
> > works. That may be the way of others...but not SR.
> >
> > -K
>
> ::sigh:: And THAT is why I have as many, or more, Problems with the SR
> magic
> system as I did with the Ad&d Magic system.

Really? To be honest, I didn't know that AD&D *HAD* a magic system at all.
Seriously, it was only through immediate comparison of one spell to another
could a GM gainsay an idea of how to make a new spell at all.

Yes, you're right. My word choice is a strong selection this time, that's
because I've seen no fewer than 7 different "magic systems", and to be
honest, I've also known for not LESS than 15 years the cabalist view of magic
structure, as well the Hopi (though admittedly, I am NOT strong in that
medicine). By just sticking to a fictional reservoir for a magical system
(such as the one that is presented currently in SR), there are always going
to be gaps.

Truthfully, I wish a magical system could be redesigned from the ground up,
and kept with the basic levels of consideration that are held within the SR
system. That isn't simply going to be happening. Game Mechanics do not
allow for the development of a system that is *also* easy to follow and can
go within a single *chapter* of a single book (spells and their design at
least).

Needless to say, it is yet another moment where one person's views on how a
system is deemed "good or bad" as compared to anothers.

-K
Message no. 2
From: Wordman wordman@*******.com
Subject: [Magic] System to System
Date: Wed, 14 Apr 1999 22:27:57 -0400
> Truthfully, I wish a magical system could be redesigned from the ground up,
> and kept with the basic levels of consideration that are held within the SR
> system. That isn't simply going to be happening. Game Mechanics do not
> allow for the development of a system that is *also* easy to follow and can
> go within a single *chapter* of a single book (spells and their design at
> least).

Have you looked at Steve Jackson Game's "Authentic Thaumaturgy"?

Wordman
Message no. 3
From: Ereskanti@***.com Ereskanti@***.com
Subject: [Magic] System to System
Date: Thu, 15 Apr 1999 17:05:50 EDT
In a message dated 4/14/99 9:28:30 PM US Eastern Standard Time,
wordman@*******.com writes:

> > Truthfully, I wish a magical system could be redesigned from the ground
up,
> > and kept with the basic levels of consideration that are held within the
> SR
> > system. That isn't simply going to be happening. Game Mechanics do not
> > allow for the development of a system that is *also* easy to follow and
> can
> > go within a single *chapter* of a single book (spells and their design at
> > least).
>
> Have you looked at Steve Jackson Game's "Authentic Thaumaturgy"?

Pondering...I'm not sure...I do not *think* so...SJG stuff was never that
available in this area.

-K
Message no. 4
From: Wordman wordman@*******.com
Subject: [Magic] System to System
Date: Tue, 20 Apr 1999 00:12:00 -0400
>> Have you looked at Steve Jackson Game's "Authentic Thaumaturgy"?
>
> Pondering...I'm not sure...I do not *think* so...SJG stuff was never that
> available in this area.

A description of it is: http://www.sjgames.com/thaumaturgy/

It's interesting, though tends to foam at the mouth a bit any time the
Catholic Church is mentioned.

Wordman
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: [Magic] System to System
Date: Wed, 21 Apr 1999 03:19:44 EDT
In a message dated 4/19/1999 11:15:36 PM US Eastern Standard Time,
wordman@*******.com writes:

>
> It's interesting, though tends to foam at the mouth a bit any time the
> Catholic Church is mentioned.
>
Thank you Lester.

-K

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