Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: JERRY@*****
Subject: Re: magic/tech/healing
Date: Sat, 7 Mar 92 10:53:00 PDT
Tech 3: $400k AND 50 force points. Yup, fraid so. Remember, though, that
a mage is going to spend loads of dough on foci. (and if you don't have
the gr
there was a misprint in the original rules).

Why would you want to concentrate in a specific spell? Suppose you start
with 5 in Sorcery; specialize in spellcasting, so you've got 4 Sorcery/5
Spellcasting; Concentrating in, say, Magic Fingers would give you
3 Sorcery/5 Spellcasting/7 Magic Fingers (oops; the specialize example is
4 Sorcery/6 Spellcasting). Unless the only spell you cast is Magic Fingers,
this isn't very useful. You're going to be using Karma to move Spellcasting
up, not Magic Fingers (unless, as I say, the only spell you want to cast
is Magic Fingers).


Heal and Treat: Treat must be applied in one hour; Heal can be applied at
any time (although I'm not sure what the point is with Heal Deadly. This isn't
a resurrection spell, is it?)

Jerry Stratton
jerry@******.acusd.edu

Further Reading

If you enjoyed reading about magic/tech/healing, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.