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Message no. 1
From: Kevin Roberts kr23st00@****.net
Subject: Magic Weapons and Mags.
Date: Sun, 14 Feb 1999 15:18:06 -0600
I have a question.

As I understand it a weapon foci adds its force rating to

Chrisma for damage.

Here is the question.

Does a Mono Whip weapon focii do 10s or does the force

of the whip add to the chrisma?

Second how does one summon a Light based Spirit, or

Elemental. What can one do? And are there any rules on

such a thing?

Third I would like to know if any has the stats for the Helecoptor

from "AirWolf", or "Blue Thunder".? Could you post them?



Does anyone out there have the KAGE magazine?

I would like to trade Universal Brotherhood for some of the Issues.
Message no. 2
From: Steadfast laughingman@*******.de
Subject: Magic Weapons and Mags.
Date: Sun, 14 Feb 1999 22:55:41 +0100
And so it came to happen that Kevin Roberts wrote:

> I have a question.

Good start!

> As I understand it a weapon foci adds its force rating to
>
> Chrisma for damage.

Actually a weaponfocus adds nothing to any attribute in closecombat. The
only thing a Weaponfocus does is, that it counts:
a) as a magical weapon and thus is capable of damaging spirits and other
critters with the invulneribility to normal weapons power with the normal
damage code of the weapon.
b) its force rating to the used combat skill (aka Melee Weapons or any
specialisation of them) of the binder of the Weaponfocus.
c) in astral Combat, if the wielder of the weapon is astraly projecting, the
Weaponfocus 'travels' with the wielder and is visible (and, of course
feelable if hit by ;o)) to other astral present persons/critters. The
Wepaonfocus also is usable under the same rules as in the physical worlds,
you just have to notice that Charisma is the astral equivalent of the
physical atribut Strength. If you read the section in SR3rd Page 191
carefully you will notice that. I think that was your misunderstandement
problem.

> Here is the question.
>
> Does a Mono Whip weapon focii do 10s or does the force
>
> of the whip add to the chrisma?

A Mono Whip weapon focus would do 10S (if someone would certainly do the
veeery hard job of enchanting a Monowhip) but the force would be added to
the skill of the user of the binder of the whip, in this particular case the
Whip skill. Note that this 'enhancement' of the skill does not count for the
combatpool usagelimit of the character,although you mileage may vary.
Hm, having reread, maybe its not perfectly clear what I meant. Example.
Whips Skill of 5 Monowhipweaponfocus Force 3, Combat pool of 8. You attack
someone, choosing to use every Combatpool you are allowed to (per rules or
GM). You can roll 5 (WhipSkill) + 3 (Force rating of Weapon focus) + 5
(Combatpool) = 13 Dice to attack.

> Second how does one summon a Light based Spirit, or
>
> Elemental. What can one do? And are there any rules on
>
> such a thing?

Actually there are currently no official rules for those spirits, wether
shamanistic nor hermetic. Only mentioning in 'official' SR material was in
the novel Lucifers deck if I remember correctly. If you want to make some
rules of your own try reading that novel.

> Third I would like to know if any has the stats for the Helecoptor
>
> from "AirWolf", or "Blue Thunder".? Could you post them?

Nope, sorry cant help there.

> Does anyone out there have the KAGE magazine?

Grin, that would be question 4, but sorry not to help here either.

> I would like to trade Universal Brotherhood for some of the Issues.

--
__________________________________________
|---> Steadfast |
| Selfproclaimed protector of German |
| BABY's |
| Mmwahahahahaar... |
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|__________________________________________|
Message no. 3
From: Anders Swenson anders@**********.com
Subject: Magic Weapons and Mags.
Date: Sun, 14 Feb 1999 22:47:24 -0800
-----Original Message-----
From: Steadfast <laughingman@*******.de>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: Sunday, February 14, 1999 1:52 PM
Subject: Re: Magic Weapons and Mags.


>And so it came to happen that Kevin Roberts wrote:
>
>> I have a question.
>
>Good start!
>
>> As I understand it a weapon foci adds its force rating to...

Please, one fouUS, two (or more) focI. OK? Be nice? --Anders
Message no. 4
From: Steadfast laughingman@*******.de
Subject: Magic Weapons and Mags.
Date: Mon, 15 Feb 1999 10:12:44 +0100
And so it came to happen that Anders Swenson wrote:
<snip>
> >> As I understand it a weapon foci adds its force rating to...
>
> Please, one fouUS, two (or more) focI. OK? Be nice? --Anders

Well, that would be fo_c_US (Damn americans ;o)).
Sorry, couldn't stand it.

--
__________________________________________
|---> Steadfast |
| Selfproclaimed protector of Gerber |
| BABY's |
| Mmwahahahahaar... |
| "I have 'grosse bumm' in my Pocket! |
| Yes, a real 'GROSSE BUUMM'!" |
|German translation for Savalette Guardian.|
|__________________________________________|
Message no. 5
From: Gurth gurth@******.nl
Subject: Magic Weapons and Mags.
Date: Mon, 15 Feb 1999 12:18:59 +0100
According to Kevin Roberts, at 15:18 on 14 Feb 99, the word on
the street was...

> I have a question.
>
> As I understand it a weapon foci adds its force rating to
> Chrisma for damage.
>
> Here is the question.
>
> Does a Mono Whip weapon focii do 10s or does the force
> of the whip add to the chrisma?

In astral combat it does. If you have a Force 3 weapon focus and Charisma
4, you do (3+4)M = 7M damage in astral combat (see SR3 p. 174).

However, SR3 page 191 can be a bit unclear, I'll grant you that. What
happens is that on the physical plane, you use your Strength to determine
the Power Level, while in astral space you use Charisma (which equates to
Strength while you're astrally active). A problem is that page 191 doesn't
mention at all whether or not the focus' Force is added to the Power Level
or not.

As for a monowhip, first of all I'd say finding a monowhip weapon focus is
rather difficult (because enchanting it would be quite hard, and because
they're not exactly thick on the ground in the first place) and second, it
would cause 10S damage regardless of your Charisma.

> Second how does one summon a Light based Spirit, or
> Elemental. What can one do? And are there any rules on
> such a thing?

I don't think there is such a thing; the existing spirit types are
detailed in the back of SR3 (or SRII, if you own that) and "light spirits"
are not among those. However, if your GM wants to introduce light
elementals or something similar into the game, IMHO they'd be summoned in
the exact same way other spirits are: using the rules for either nature
spirits or elementals, depending on what you want it to be.

> Third I would like to know if any has the stats for the Helecoptor
> from "AirWolf", or "Blue Thunder".? Could you post them?

Blue Thunder should be doable in SR; Airwolf is a LOT less believable and
will be a hell of a lot harder to construct with Rigger 2. I don't have
any stats for them, and I'm not sure I want them either :)

> Does anyone out there have the KAGE magazine?
> I would like to trade Universal Brotherhood for some of the Issues.

Trust me, the UB is a lot better than Ka-Ge...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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Message no. 6
From: Airwasp@***.com Airwasp@***.com
Subject: Magic Weapons and Mags.
Date: Mon, 15 Feb 1999 17:48:20 EST
In a message dated 2/14/1999 4:17:31 PM US Eastern Standard Time,
kr23st00@****.net writes:

> I have a question.
>
> As I understand it a weapon foci adds its force rating to Chrisma for
damage.

A weapon foci does not add it's rating to the power of the attack, it adds
dice to the combat pool / skill (as I can't remember anything at the moment -
gimme 4 minutes).

> Here is the question.
>
> Does a Mono Whip weapon focii do 10s or does the force of the whip add to
the
> charisma?

A weapon foci Monowhip would do, my ruling, normal whip damage in the astral,
except that instead of being stun damage, it would be physical damage (as per
the rules for astral damage). A Monowhip has it's most damaging properties in
the physical world, not in the astral world at all.

> Second how does one summon a Light based Spirit, or Elemental. What can
one do?
> And are there any rules on such a thing?

A light-based spirit is called a Spirit of the Fiery Firmament, as of this
time, there is no known name for a Light Elemental, unless you allow para-
elements to exist in your game. There might be the possibility of a Light
Elemental for a wujen mage from the Orient, as the elementality of Light does
exist in their magical beliefs.

> Third I would like to know if any has the stats for the Helecoptor
>
> from "AirWolf", or "Blue Thunder".? Could you post them?

As for the helicopter, Blue Thunder or Airwolf, sorry, I don't remember too
much about Airwolf, and from what I remember about Blue Thunder, just make it
a Aguilar-EX variant type meant for police/security work rather than as a
military chopper only.

-Herc
Message no. 7
From: Ereskanti@***.com Ereskanti@***.com
Subject: Magic Weapons and Mags.
Date: Mon, 15 Feb 1999 18:30:59 EST
In a message dated 2/14/1999 4:51:29 PM US Eastern Standard Time,
laughingman@*******.de writes:

>
> > As I understand it a weapon foci adds its force rating to
> >
> > Chrisma for damage.

I know I've lost the original poster here, but there is something I did
refind. In first edition SR, the rating of the focus DID increase the power
of the attack of a weapon foci if the person was using astral projection for
the combat time.

-K
Message no. 8
From: Ulrich Haupt sandman@****.uni-oldenburg.de
Subject: Magic Weapons and Mags.
Date: Tue, 16 Feb 1999 10:06:22 +0100
Kevin Roberts wrote:
<snip>
> Does a Mono Whip weapon focii do 10s or does the force
>
> of the whip add to the chrisma?

I don't think that a Mono WHip is possible as a weapon focus
though there is no explicit rule that prohibits it. In my
game I don#t allow one because a weapon focus must include
orichalcrum (sp?). A Mono Whip is sensitive toward it's
ingrediens. I don't belief you can manufacture a mono wire
which includes orichalcrum and orichalcrum only in the
handle shouldn't be enough.

Just my opinion


Sandman

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