From: | Stuart Marsh <sam10@***.AC.UK> |
---|---|
Subject: | Magnification |
Date: | Fri, 10 Mar 1995 12:40:29 +0000 |
eye magnification to shoot the tail of a mouse at a couple of klicks with that
assult rifle well heres something to consider..
Remember boys and girls that changing the magnification takes a free action, and
you only get one free action per phase, unless you start trading in simple
actions. Free action: Activate Cyberware. Well this means that the runner
could get caught out if they have there mag activated at long rand and then try
to shoot some one a short range, the ultimate case of long sightedness.
I suggest the following for every range shift i.e short-medium is 1 then thereis
a +2 to hit something at closer range
This isn't to clear so heres an example
Cinder the Street sam sorcerer with optical mag 3 in his cyber eyes spots some
goons at long range and some bods at short range so he spends his first free
action to magnify the goons at long range and then takes one simple action
to shoot one.
He then decides to shoot a bod a short range Now remember his maagnification
is set to long so thats a 2 range catagry differece so he gets a 2x +2= +4
to his target number.
So there are all manner of ways to make the players be more carefull when using
op mag, and remember while changeing there mag they can't Talk eject clips or
do any other free action
At the moment I am trying to stop the players have long discutions about tactics
in the middle of combat.
Cinder, The man with the Force 10 Fire ball force 6 fire ball focus and a hot
attitude.