From: | Mongoose <m0ng005e@*********.COM> |
---|---|
Subject: | Re: Magnification systems |
Date: | Wed, 9 Dec 1998 13:19:36 -0600 |
:use them in munchkinious attempts (the vision mag.):
:One cybered dude needs to use his simple action to activate his
:cyberware. And as the "bad boys" are not all in the same ranges they
:have to swiftly switch their Range settings. This is a handycap, a small
:one, but a handycap. And I used it as a GM against those Munchies. They
:learned from this and now only use those vision mags if they realy need
:to hit that fellow over there badly.
It also takes a simple action to use a NON cyber device (BTW,
activating cyber is a FREE action). Does that mean that to shoot with a
scope (same effect as vis-mag) you need to use a simple, then another
simple to shoot? Realistic, maybe. How about if you are using a lazer
sight? That's also a device...
Obviously, some items (cyber or not) do not require extra effort to
use. Vision mag falls in this category. Why make it hard to use it
compared to other systems (like the smartlink itself, or any other vision
mod)?
If the user is getting TN's of 2, they (or their target) are
stationary. Movement on either or both sides (especially running) drives
the TN's up to less instantly fatal levels, as do other mods (cover,
light, wounds). If you get shot out in the open while standing still,
yeah, yer screwed. ( well, DUH :-) )
Mongoose