From: | Mike Bobroff <AirWisp@***.COM> |
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Subject: | Making Magical Potions |
Date: | Mon, 3 Nov 1997 00:57:15 -0500 |
My take is as follows ...
1. To make a potion requires a specifically made spell/enchantment design,
and if using a spell currently in the book, increasing the drain category by
1 to reflect the delaying in the casting of the spell (once the potion is
imbibed). This will also mean the acquisition of at least one unit of a rare
material for the creation of the potions, and as per standard enchanting
rules, the higher the 'force' of the potion, the potential for more rare
materials being needed.
2. To whip up the potion, the mage/ enchanter makes an enchanting test to
successfully create the potion. The base time to do this is the potion's
'force' in hours. At the end of the ritual, the enchanter then resists the
drain of the spell being made into a potion.
3. The potion will stay good for a number of days equal to the force of the
spell, though perhaps the use of a Preserve spell (GM discretion) this time
could be increased, though I would limit it to a number of additional days
equal to the force of the Preserve spell.
Enjoy,
Mike