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Message no. 1
From: Patric 'Procrastination' Rogers <PROGERS@******.BITNET>
Subject: Mark Silvestri's CYBERFORCE
Date: Mon, 12 Apr 1993 18:07:00 EDT
Cyberforce is copyright 1992 Mark Silvestri. Shadowrun, Street Samurai Catalog
and ShadowTech are copyright 1992 by FASA Corporation. These interpretations
are copyright 1993 by Patric Rogers. Shadowfurries are copyright 1993 by
Rob Rubin.

All cyberware is alphaware (SSC, p 98) as appropriate, and modified -20% for a
good Doc (SSC, p 97)

STRYKER (cybered human)
Body 6 (7)
Quickness 5 (7)
Strength 5 (7)
Charisma 4
Intelligence 5 (8)
Willpower 4
Reaction 4 (8 w/cyber, 12 total)
Essence 0.02
Body Index 5.8
Initiative 12 + 3d6

Combat Pool 9+
Tactical Computer Level 9 (can mark 17 targets)

Tactical Computer-1 (2.4e), Encephalon-2 (0.6e), Radio (0.5e),
Olfactory Booster-4 (0.16e), Wired Reflexes-2 (1.8e), Cyberoptic (0.12e)
(with low-light, electronic magnification-3, flare compensation, range
finder), Cyberaudio (0.18e) (with hearing amplification, select sound
filter-3 (0.12e), low frequency (0.12e)), 2 Bio-Arms
(optional rules by P. Rogers) (cultured, 2.0b) (with orthoskin-1 (0.0b)),
Suprathyroid Gland (1.4b), Cerebral Booster-2 (0.8b), Damage Compensator-9
(1.8b), Muscle Augmentation-1 (0.8b)

Armed 3, Bike 2, Etiquette (Corp) 4, Firearms 5, Firearms (pistols) 7,
Stealth 4, Tactics 3 (4), Unarmed 6

Stryker is the lethal no-nonsense leader of Cyberforce. His cyberware
makes him extremely deadly with any firearm. He has three arms on the
right side of his body (his natural and two bio-arms). The orthoskin on
his bio-arms appears as bands of metal.

Stryker's Tactical Computer is enhanced by the olfactory booster, low-light
optic, electronic magnification optic, range finder optic, hearing
amplification audio, select sound filter audio, low-frequency audio and
radio). [ok, so i'm guessing, comments on the ShadowTech TacComp welcome.]


IMPACT (cybered troll)

Body 11 (15)
Quickness 5 (9)
Strength 15* (19) * optional racial maximum (SR2, p 190)
Charisma 3
Intelligence 3 (5)
Willpower 4
Reaction 4 (8 w/cyber, 11/total)
Essence 2.49
Body Index 4.6
Initiative 11 + 3d6
Combat Pool 9

Strength Augmentation-4 (3.2b), Wired Reflexes-2 (1.8e), Dermal Plating-3
(0.9e), Aluminum Bone-Lacing (0.69e), Retinal mod.: flare compensation
(0.12e), Body Sculpting/Skin Change (0.2b, Shadowfurries/Rob Rubin), Cerebral
Boost-2 (0.8b), Extended Volume (0.4b)

Armed 4, Atheletics 5, Etiquette (Corp) 4, Etiquette (Street) 3, Firearms
4, Sociology 3, Stealth 4, Unarmed 7

Impact is an immense mountain of muscle. Very little is known about him
other than that. He appears to prefer to let his strength speak for him.
He shows a tendency to sneak up on opponents, catching them by surprise.
To date, he has not been observed to hit anyone directly; ground strikes to
topple them or charging attacks to cripple their vehicles.
Impact wears custom designed full body armor (6/4) and has no visible
dermal deposition (likely most of it is under his armor, if any).

CYBLADE (human mage, grade 0 initiate)
Body 4
Quickness 4
Strength 2
Charisma 5
Intelligence 5
Willpower 5
Reaction 4
Essence 6.0
Body Index 0.0
Magic 6
Initiative 4 + 1d6

Combat Pool 7
Magic Pool 7

Conjuring 3, Etiqutte (Corp) 3, Etiquette (Stree) 3, Firearms 3, Magical
Theory 6, Sorcery 7, Unarmed 4

Armor 5, Detect Enemies 4, Heal Wounds 6, Increase Reflexes (+2) 3, Mana
Bolt 6, Personal Combat Sense 5, Power Bolt 5

Cyblade has a cold, ruthless personality. Very little is known about her.
She wears body armor (4/3) and carries a power focus (rating 3).


RIPCLAW (amerindian physad, bear totem, grade 2 initiate)
Body 6
Quickness 6
Strength 5
Charisma 3
Intelligence 6
Willpower 5
Reaction 6
Essence 5.5
Body Index 0.0
Magic 8
Initiative 6 + 3d6

Combat Pool 8

headware radio (0.5)

Enhanced Senses: thermographics sight, smell, low-frequency hearing,
improved hearing; Extra Dice: +2 Atheletics, +1 Unarmed; Increased
Reflexes +2; Killing Hands (Str)M (special effect, see below)

Armed 6, Atheletics 6 (8), Bike 4, Car 3, Firearms 4, Stealth 8, Unarmed 5
(6), Unarmed (Hand Strikes) 9 (10), Special Skill: Literature 4

Ripclaw is a stalker and follower of Bear. He is protective of innocents
but loves a good scrap as well as any other psycho-berserker. He leapt into a
fray against 4 'corp grunts in full heavy armor (he took them apart) to save
Velocity (see below). Ripclaw's fingers are flexible steel talons that
operate just like fingers, but are far stronger and more damaging (the
manifestation of his killing hands).
Ripclaw wears an armored costume (2/1).

HEATWAVE (human sorcerer adept, grade 2 initiate)
Body 4
Quickness 4
Strength 5
Charisma 4
Intelligence 4
Willpower 6
Reaction 4
Essence 5.44 (5.04)
Body Index 0.4
Magic 7
Initiative 4 + 2d6

Combat Pool 7
Magic Pool 7

Synaptic Accelerator (0.4b), Headware Radio (0.5e), Retina Mod.: Low-light
(0.06e)

Increase Reaction (+2) 4, Levitate (self only) 6(8)+, Personal Combat Sense
5, Power Ball 4, Power Bolt 4, Power Dart 6, Power Missile 6, Ram 4

Etiquette (Corp) 5, Firearms 3, Leadership 4, Tactics 3, Magical Theory 6,
Negotiation 2, Psychology 2, Sorcery 5, Sorcery (Spellcasting) 7

Heatwave is an aerial combatant. With his Levitation spell focus (rating
8) he can achieve incredible speeds and his Combat spell focus makes his
spells truly deadly. He is no nonsense and works well with his team mates,
providing air support to the best tactical advantage.
Heatwave wears body armor (5/3).


VELOCITY (human physad)
Body 3
Quickness 9* (11) x5 ** * optional racial maximum (SR2, p 190)
Strength 3 (4) ** "New Rules for Physads," by P Rogers
Charisma 4
Intelligence 3 (4)
Willpower 2
Reaction 7
Essence 6.0 (4.65)
Body Index 1.85
Magic 4
Initiative 7 + 2d6

Combat Pool 8

Muscle Augmentation-2 (cultured, 1.2b), Cerebral Boost-1 (0.4b), Reflex
Recorder (+1 Atheletics, 0.25b)

Increased Running Multiplier +2x (3.0 magic), Increased Reflexes (+1) (1.0
magic)

Atheletics 3 (4), Car 3, Computer 3, Etiquette (Corp) 2, Etiquette (Street) 3,
Psychology 2, Stealth 6, Unarmed 2

Velocity is the newest addition to Cyberforce. She is completely untrained
in her abilites, but since she spent a large part of her childhood running
from her abusive step father she developed the ability to run at up to 60
kilometers per hour. Apparently she lacked fine control over her abilities
and, under duress, signed a contract with CyberData for some
control-improving bioware. She then fled CyberData and was hunted down.
She was rescued from CyberData by Ripclaw and Heatwave.

Further Reading

If you enjoyed reading about Mark Silvestri's CYBERFORCE, you may also be interested in:

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.