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Mailing List Logs for ShadowRN

Message no. 1
From: Kage-kami <KHONEY@*****.VINU.EDU>
Subject: Martial arts in Shadowrun.
Date: Sat, 5 Nov 1994 14:42:59 EST
Has anyone came up with a good system of martial arts for SR.
I mean. come on people, armed and unarmed are not martial arts
styles. I found Gurps martial arts useful, bu have not discovered a
successful and easy way to adapt it.
This coming from a martial artist, I am greatly dissatisfied with
SR's martial arts content....which is pretty much nil.




Kage-kami


"Anger is a Gift"
Message no. 2
From: Josh <jthomson@******.BATES.EDU>
Subject: Re: Martial arts in Shadowrun.
Date: Sat, 5 Nov 1994 16:20:20 -0500
>
> Has anyone came up with a good system of martial arts for SR.
> I mean. come on people, armed and unarmed are not martial arts
> styles. I found Gurps martial arts useful, bu have not discovered a
> successful and easy way to adapt it.
> This coming from a martial artist, I am greatly dissatisfied with
> SR's martial arts content....which is pretty much nil.
> ---Kage-kami

That makes two of us. I haven't looked at GURPS, so I don't know
what it's like, but I(we?) could really use something that combined a bit
more detail than the possibility of specializing in an MA, without any
difference in effect, and kept it relatively simple, so that unarmed
combat didn't turn into a week-long production....

----------------------------
| "I'm learning to fly, | Josh Thomson
| but I don't have wings. | (jthomson@******.bates.edu)
| Coming down is the | Your Friendly Neigbhorhood
| hardest thing." | Punmeister.
| -Tom Petty |
----------------------------
Message no. 3
From: "CHAPMAN, DANIEL LEE" <DANIELC@*****.CC.UGA.EDU>
Subject: Re[2]: Martial arts in Shadowrun.
Date: Sat, 5 Nov 1994 17:42:33 EST
HI HO!
I usually allow martial artists to do more damage,aim blows, or other
benefits..nothing to special but it works. Give it a try , maybe
you'll like it.


Dan the GM man
Message no. 4
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: Martial arts in Shadowrun.
Date: Sun, 6 Nov 1994 16:32:04 -0500
On Sat, 5 Nov 1994, Josh wrote:

> . . . I(we?) could really use something that combined a bit
> more detail than the possibility of specializing in an MA, without any
> difference in effect, and kept it relatively simple, so that unarmed
> combat didn't turn into a week-long production....

Yup...and there's the problem. Josh, you and I -- and I'm sure
this experience is shared by many others on the list -- have played around
with at least five different unarmed combat styles for AD&D (not to
mention S.H.A.L.T. and other systems), but they _all_ had problems with
either speed or accuracy.
For my purposes, the basic Unarmed Combat skill is good enough,
but then, my characters usually use guns.
There's a saying in the Film industry: "You can have it fast, you
can have it cheap, or you can have it good. Choose two." With a little
imagination, that fits here too: fast, usable, or good.

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| "Welcome to my nightmare |
| Its the one in which I always press the button." |
| -Roy Harper |
----========== ftp://cais.com/pub/jdfalk/html/homepage.html ==========----
Message no. 5
From: Damion Milliken <u9467882@***.EDU.AU>
Subject: Re: Martial arts in Shadowrun.
Date: Mon, 7 Nov 1994 18:27:03 +1100
Josh writes:

> That makes two of us. I haven't looked at GURPS, so I don't know
> what it's like, but I(we?) could really use something that combined a bit
> more detail than the possibility of specializing in an MA, without any
> difference in effect, and kept it relatively simple, so that unarmed
> combat didn't turn into a week-long production....

Yep, that last part is the clincher. I'd quite like to see anything anyone
has come up with that satisfied the last part as well as the first. Usually
what happens is the combat turns into a tactical and strategic wargame,
rather than role-playing combat. I think the suggestion made to allow
martical arts to do special called shots and create special damage effects
is the best I've heard. Once you start to assign special damage codes and
target number modifiers to different styles you begin to get too bogged down
when using them. Eventually, in an effort to have everything weighed out
equally and have the appropriate bonuses and penalties for each style,
you'll end up creating a _huge_ compilation of data which no sane person
will ever be able to interpret, let alone use, and withing appreciable time
limits. To paraphrase the DLoH "SR is a cinematic game".

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+
Message no. 6
From: Firepower <DVANDERS@*****.VINU.EDU>
Subject: Re: Martial arts in Shadowrun.
Date: Mon, 7 Nov 1994 13:56:03 EST
My favorite compendium for the martial arts is the Palladium book
Ninjas and Superspies. It covers about 50 different styles and forms,
and includes moves and "secret powers" unique to each, as well as
Katas and weapons. However, in Shadowrun I think I'll just stick to
the Ingram Smartgun.
<<< Chap with wings. Five rounds rapid, fire!!!!!>>>

Firepower
Message no. 7
From: davideg@**.no (David Egeland)
Subject: Martial Arts in Shadowrun
Date: Thu, 11 Apr 1996 17:04:15 +0200
Hi!

I was going through some of my Shadowrun sourcebooks, looking for rules
concerning the use of Martial Arts in Shadowrun, but I couldn't seem to
be able to find anything. If somebody could direct me to a sourcebook or
any other supplement available on the Internet or any other place, I
would greatly appreciate it. :)

--
/\ /\ /\ David Egeland /\ /\ /\
/\/ /\ \/ /\ \ / /\\ davideg@**.no //\ \ / /\ \/ /\ \/\
/ / / /\/ / \ \/ http://www.powertech.no/~davide \ \ \ \ \/\ \ \ \
Message no. 8
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Martial Arts in Shadowrun
Date: Thu, 11 Apr 1996 14:30:56 -0600 (MDT)
David Egeland wrote:
|
|I was going through some of my Shadowrun sourcebooks, looking for rules
|concerning the use of Martial Arts in Shadowrun, but I couldn't seem to
|be able to find anything. If somebody could direct me to a sourcebook or
|any other supplement available on the Internet or any other place, I
|would greatly appreciate it. :)

http://www.bath.ac.uk/~mn3rge/Shadowrun.html

http://info.pitt.edu/~lmnst8/

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.html~~~~~~
Message no. 9
From: "Nichols (Jason/Christy)" <nicholch@*****.msu.edu>
Subject: Re: Martial Arts in Shadowrun
Date: Thu, 11 Apr 1996 16:34:40 -0400
At 05:04 PM 4/11/96 +0200, David Egeland wrote:
>Hi!
>
>I was going through some of my Shadowrun sourcebooks, looking for rules
>concerning the use of Martial Arts in Shadowrun, but I couldn't seem to
>be able to find anything. If somebody could direct me to a sourcebook or
>any other supplement available on the Internet or any other place, I
>would greatly appreciate it. :)
>

Hi Back David!

As far as I know, there's no source book info on martial arts. I'd suggest the
martial arts rules by Linda Naughton and company at -

http://www.pitt.edu/~lmnst8/rpg.html

I like the rules they present & am in the process of trying them out in my
own game.



Jason
"It looks dead ... Joe, you go poke it ... I'll cover you."
- the General (leader of Black-Ops-R-Us)
Message no. 10
From: BLANKE_B@************.wcoil.com
Subject: Re: Martial Arts in Shadowrun
Date: Fri, 12 Apr 1996 10:27:43 -0500
Their was a web page i found that had martial arts skills you could
use. a few examples are akido, hard kung fu and soft kung fu. If i
find it again i can send it to you. i was using net search in
netscape when i found it.
Message no. 11
From: Roger Ramirez <chariot@*******.net>
Subject: Re: Martial Arts in Shadowrun
Date: Fri, 12 Apr 1996 12:31:44 -0400 (EDT)
At 10:27 AM 4/12/96 -0500, you wrote:
>Their was a web page i found that had martial arts skills you could
>use. a few examples are akido, hard kung fu and soft kung fu. If i
>find it again i can send it to you. i was using net search in
>netscape when i found it.

The martial Art table is http://www.pitt.edu/~lmnst8/marts1.html.

It's pretty good I'm using it in my game and I haven't really had any
complaints from my players.
---
chariot@*******.net
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Further Reading

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