>Well I've put all the stuff I have on my martial arts system >on mw Web site, and I wouldn't mind some serious feedback. >I mean I waffled about most of the style descriptions! >Also it hasn't been very well playtested so are there any >comments -is it too unbalanced, to weak or strong -I want >to know!!!!!!!!! :) >Cheers!
have you looked at the martial arts rules by Linda Naughton they are on Paolo Marcucci's web page
> have you looked at the martial arts rules by Linda Naughton > they are on Paolo Marcucci's web page > > http://www.oat.ts.astro.it/marcucci/sr2/rules.html Yeah, they're pretty good, and I must admit it inspired a couple of the newer moves, but the basic maneuvers (not martial Arts) were stolen from sooooo many RPGs its unbelievable. For those of you who haven't checked out my rules, I use Basic Techniques combined with what I have termed Special Effects (for want of a better term).
Basic Techniques are things such as Punches, kicks, grapples etc (these can be modified by another technique such as pulled punch or fullout attack. These techniques can then be combined with a variety of special effects such as Sweep, Feint, Throw, Disarm etc. S Effects are only carried out if the PC wins the Melee as to get their effect net successes must be sacrificed -you give up the opportunity to stage damage up for the effect.
Thus there are a load of different combinations, add to this the Martial Arts under development (which I really need feedback on :) then it becomes a Sammurai's dream (and a decker's nightmare). It also means that the guy with the best reach and higher strength isn't necessarily going to win all the time.
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