From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | MASKING!!! (Re: Maskig Adept) |
Date: | Sat, 3 Jan 1998 00:16:14 EST |
oPuTeiClbMehC6a23=n4bSSH173g4L??96FmT1Ea4@*********************
4h7sM8zSsYnk6BSMmpFNN0393NRfmSLusOH1Whileyouarelisteningyourwillingat
tentionismakingyoumoreandmoreintothepersonyouwanttobecome
=========================================================================
Date: Fri, 2 Jan 1998 22:07:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: losthalo <losthalo@********.COM>
Subject: Re: An Opposing View (Re: SR3 Magic Terms)
In-Reply-To: <c654cc08.34aa30e6@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
At 06:47 AM 12/31/97 EST, you wrote:
>No, most of you would consider our games munchkinish ... that what a lot of
>the player's that have left and come back several times over have always
>complained about ... and the only reason they keep coming bakc is that the
>games are good anyway ... the villains are interesting ... and pc development
>is highly stressed ... and we try to make to plotlines on an epic scale if at
>all possible ...
>Anyway, let's just try and have fun at this .. no need to chew a piece of my
>really big behind ... though I don't mind the fact that it is a little
smaller
>thanks to your nibbling ... ;)
Well, you seem to be holding up your campaign as an exanmple of why these
things are okay, how they will work in a campaign. I disagree pretty
strongly with that, and I think you see why, don't you? Various tinkering
I've done with the SR rules (and other systems, I rather like tinkering)
work well for me, and my campaigns, but I realize m