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Message no. 1
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Matrix Overwatch
Date: Thu, 27 Jul 1995 14:04:25 -0400
On Thu, 27 Jul 1995, Gary Carroll wrote:

> >Michael
> >What is entailed in a Matrix Cover mission? What do deckers do?
> >I've read several books (VR, and a few of the Novels), but just
> >don't seem to grasp what it is (in game terms) they should be doing.
> >
> >My question is this. Could someone please describe a Matrix Cover
> >run from the point of view of the decker. In parenthesis put the
> >skills that were used (you don't need to mention what rolls they
> >got or anything. I just want to get some ideas and see how others
> >handle this part.

Okay...here goes. First, an overview. Matrix Overwatch (or
matrix cover) is the presence of a decker in a site's network concurrent
to a physical attack/insertion/robbery/whatever. It is both tremendously
useful and potentially dangerous. So consider the following as an example.

The party is hired to conduct an extraction of a low-level
corporate exec who happens to know some crucial bit of intel that
interests another corporate competitor. The target lives in a
residential highrise in a well-to-do neighborhood.
The decker hits the system shortly before the rest of the party
gets on site. While there, he hits the security nodes, looking
especially for the cameras that look out over the building's loading
dock. Once he finds this particular I/O port, he can alter what the
guard in the booth sees on his monitor. He can fool the guard by looping
a video track of nothing out of the ordinary happening in the loading
dock. Care must be taken to not loop a section where the same thing will
happen over and over (the guard would get suspicious if the same car drove
by every twelve seconds). Once in the vicinity of the security nodes,
the decker could also try to find the I/O port that controlsexternal
security calls or alarms to the police, though these things are often not
matrix accessible.
From there, the decker bounces over to the slave nodes
controlling the timed maglocks on the loading dock's doors. He unlocks
said door. Suspending the deck's ASIST input momentarily, he radios the
"all clear" signal to the rest of the party, who rush to the loading dock
secure in the fact that the door is open and they will not be seen by the
police. The team is now inside the building with no one the wiser. From
here they move to the freight elevator, surprising and narcojecting the
single guard on patrol in the vicinity. The party was hoping not to have
to do this as the guard will be missed soon. Oh well.
The decker races to the service portion of the system and enters
the slave node controlling the freight elevator. If he was smart, the
decker could move the elevator without it telling security that it had
moved. If not, he could change to elevator icon on the guard's security
panel (I/O port) to "at rest" and make it stay that way. So now the team
takes a pleasant ride up to the twenty fourth floor. A party member
picks the the door lock and the sams and mage burst into the exec's room,
narcojecting both him and his nubile plaything in bed.
Meanwhile, the decker, secure in the knowledge that the party is
in, goes back to the security nodes, chacking to make sure the downed
guard has not been missed. Just as the decker settles in to watch, a
call comes in reporting a downed guard near the freight elevator. A call
immediately goes out to the buildings security provider and the police,
but that port has been previously flubbed by the decker, so the security
pukes can't get through. If they have a security decker on site, he'll
jack in to go and try to clear the I/O port. If not, oh well.
Back at the ranch, the party has subdued and trussed their
quarry, but the decker has tipped them off that security is on alert.
Rather than trying to fight their way past the goons downstairs, they opt
for "Plan B". At this point, some enterprising guard calls 911 from the
payphone in the lobby (unbeknownst to both the party and the decker), so
thing may get hairy soon. The decker, blissfully unaware of the fact
that the cops are en route, jumps around to random system, causing as much
chaos as possible in as little time. Fire alarms, smoke alarms, burglar
alarms, sprinklers, door locks,etc. go crazy as the decker frags with
every slave node he can get into. Finally he takes the freight elevator
(sans party) back down to the lobby and makes sure security knows about
it. Security thinks, "They're makin' a break for it in the freight
elevator. Get 'em!" Many goons are amassed at the loading dock level,
waiting to ambush the party as they come out of said elevator.
But lo, the party has employed a glass cutter, and is currently
rappelling down the side of the building with their unconscious quarry
strapped onto the sam like luggage. By the time the freight elevator
doors open and the guards discover that the elevator is empty, the party
is already beating feet across the street, heading for the safety of
their ultra-rigged van. Once the party is safely away, the decker hops
back into the security I/O and prints "seeeya, chumps!" on the screen,
(much to the chagrin of the fuming security chief) and jacks out.
Mission accomplished.


Debriefing:
As far as what skills are necessary for such a run, it's just
basic decking. The difference between the standard "matrix run" and
matrix overwatch is that the former is concerned primarily with the
acquisition of data. Matrix overwatch, on the other hand, is concerned
primarily with executing node functions to help the party. Chief among
these are controlling I/O and slave nodes to give the party as much time
and cover as possible. To execute a node function, all it takes is a
Computer skill test at the node's security rating. Keep in mind that the
security threshold must still be exceeded. It's a hell of a lot harder
to control an orange slave node than a blue one.
Some other things bear thinking about as well. For instance, how
does the decker know where everything is? The best way to do this is to
execute a "view system map" function in the CPU to see where all the
relevant nodes are. This is often dangerous, however. Otherwise, the
decker can either a) bumble around the building's net figuring out where
stuff is, or b) purchase a black market system map from some enterprising
decker who *has* been in the system's CPU and downloaded a map.
Also, many of the most critical nodes will have security, usually
in the form of Access IC to keep the decker out. In many cases,
especially where the decker has to move back and forth frequently, he or
she may want to attack and suppress that IC. Keep in mind that it's only
a matter of time before suppressed IC is discovered by the CPU, though.
Also, If one has access to the CPU, "teleportation" is a great node
function to use if you need to get somewhere in a hurry. The problem is
that you can't get back to the CPU the same way. Teleportation is also a
way to avoid a node's security. Since you are coming directly into the
node via the CPU, you don't need to pass through the IC. This may be
just a house rule, but the decker has basically turned himself into a
priority signal direct from the CPU and not subject to IC intervention.
The big thing to consider in Matrix Overwatch runs is *timing*.
There will be certai time constraints put on the party by the decker and
vice versa. If the decker can't get into a crucial node quickly enough,
he may force the party to wait while he dorks around. That waiting may
take place in a fire fight, where nobody likes to just hang around
waiting for the decker.
Also, matrix overwatch is dangerous because carelessness or bad
luck on the part of the decker can send up active alerts before the party
ever gets on site. If the decker goes in too far in advance of the
party, the chances of his changes being detected increase drastically.
If the decker doesn't go in far enough in advance, he or she won't be
able to get to the critical nodes in time. It's a balance thing. Also
keep in mind that the decker can be traced, giving his location away and
forcing him to jack out and get away before the cops show up. Any number
of circumstances can occur (cybercombat, tracing, tar babies) which will
make a decker's position untenable, and force him or her to jack out,
thus depriving the party of an edge that they may have planned on.
It's like anything else. A million things can go wrong, but if it
works, it's absolutely stylin'

I hope this example helped. If you want further clarification on
anything, contact me via private e-mail and I'll be happy to oblige.

Marc
Message no. 2
From: cocheese <ZKLJ1@****.EAST-TENN-ST.EDU>
Subject: Re: Matrix Overwatch
Date: Thu, 27 Jul 1995 15:30:19 EDT
Too bad the corporate security handbook has changed the nature and scope of
matirx overwatch.

CoCheese
Message no. 3
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Matrix Overwatch
Date: Thu, 27 Jul 1995 16:07:19 -0400
> Too bad the corporate security handbook has changed the nature and scope of
> matirx overwatch.
>
> CoCheese

Only for those corps who can afford it. The way I interpret it, rigged
security (Closed Circuit Simsense) is considerably more expensive than the
old-style Matrix security, and there are still functions likely to be more
accessible from the Matrix. Some corporations may prefer to have their
air-conditioning, elevator operations, etc. automated and Matrix-accessible
for convenience. Besides, rigged systems are still quite breakable; you
just need to get to them physically before you can do it.

As always, the key to infiltration is good reconnaissance. If you don't
know what type of security a complex has, a good Matrix run against it will
at least let you know if the security is accessible to the decker or not,
and often will reveal useful data about the security even if the decker
can't get to it. Invoice and personnel records, log files, even building
plans can be found over the Matrix and used to plan a run. The decker may
not be the run supervisor that he used to be, but he's FAR from useless in
the new scheme.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| Gray's Corollary to Clarke's Theorem:
My opinions are my opinions. | "Any technology that is distinguishable
Please don't blame anyone else. | from magic is insufficiently advanced."
Message no. 4
From: "Brian A. Stewart" <bstewart@***.UUG.ARIZONA.EDU>
Subject: Re: Matrix Overwatch
Date: Thu, 27 Jul 1995 15:04:06 -0700
Marc writes:

> Okay...here goes. First, an overview. Matrix Overwatch (or
>matrix cover) is the presence of a decker in a site's network concurrent
>to a physical attack/insertion/robbery/whatever. It is both tremendously
>useful and potentially dangerous. So consider the following as an example.
>
---<big snipit example>---

I understand some parties may cring at running a decker while, a physical
run is going on. My group resolved the task this way: Sometime prior to
the actual run (planning, players getting snacks, organizing gear, ect..)
the gm has the decker roll a quick resolve system (I think this is in VR),
basicly have the decker roll some dice to see if overall the they defeat the
system (do not tell the decker what is going on at this point).---This
provides the gm with knowledge of how the the decker scenerio should run.

During the actual run the gm can describe matrix events to the decker, along
side the actual players without revealing the conclusion of the events
through die roles. Write the conclusion to the decker who then can act on
it as they will (ex. defeated the IC, deck working at 60% effeciency, you
now have access to the security system. The decker can then tell the other
pc's this info, or just open the security doors, or betray them to the
corps). This works very well if the scenerios are described alongside
physical combat or similar situation where the majority of pc's are
participating.

This system does not remove all the delays of difernet groups doing
different things, but does a allow a smooth flow of events, maintians the
surprise of success/defeat, and allows the decker to be active with the
physical penetration.

This can also work for lengthy astral combat, or pc's seperate from the main
group. It does take some practice organizing how to describe what to whom,
when, and how much to reveal at any time (helps alot if you prewrite notes
or have other rooms available---although this breaks the flow more---for
groups away from the core penetration; i.e. the deckers, astral mages, pc's
in other locals)

A bit garbled, but enjoy.
Brian
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Next on Entertaining Today/Tomarrow?Tosometimes:
The movie everyone has been waiting for...
Without a Clue in Tucson
^^^^^^^^^^^^^^^^^^^^^^^^
Staring that blondest of blonds, Nurse Wratchet, with co-stars
I'll Never Tell and Dirty Little Secret.

Stay Tuned for the chill, next, after these messages.
**************************************************************************
"Nurse Wratchet" aka bstewart@***.uug.arizona.edu aka
brian-stewart@**.arizona.edu
**************************************************************************
Message no. 5
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Matrix Overwatch
Date: Fri, 28 Jul 1995 08:48:59 GMT
"S.F. Eley" writes

[nicely done decking example Marc]

> > Too bad the corporate security handbook has changed the nature and scope of
> > matirx overwatch.
> >
> > CoCheese
>
> Only for those corps who can afford it. The way I interpret it, rigged
> security (Closed Circuit Simsense) is considerably more expensive than the
> old-style Matrix security, and there are still functions likely to be more
> accessible from the Matrix. Some corporations may prefer to have their
> air-conditioning, elevator operations, etc. automated and Matrix-accessible
> for convenience. Besides, rigged systems are still quite breakable; you
> just need to get to them physically before you can do it.
>
> _TNX._

Very good example of how to do it as the novels, but the technical
hitches to pulling that are bad (though if it works).
As a note astral overwatch on a run works good as well but suffers
similar 'prior alert' drawbacks if it goes wrong.

The new rigger security systems are a real pain to decker
infiltration like this, but if you can get onsite unseen and take
control of the thing you have life made!, once penetrated they are
probably easier to keep control of as well, just getting into one as
a decker is nearly impossible and one rigger cannot drive a standby
'get the frag outa here' truck and run thr security system at the
same time. Of course we might have the excuse for the 2 rigger party
here, probably more trouble than the usual mage or sam overload.

Mark

Further Reading

If you enjoyed reading about Matrix Overwatch, you may also be interested in:

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