From: | scotthiller2002@*****.com (Scott Hiller) |
---|---|
Subject: | Matrix Sculpting Metaphors |
Date: | Wed, 15 Sep 2004 00:07:50 -0700 (PDT) |
Metaphors? Shadowrun mentions a few, but I know that
since they're thematic, that there must be an endless
variety of them.
Also, I find the SR3 Matrix rules a bit confusing, in
the 1st Edition, it was easy enough to map out: You
enter the SAN, then you go to the SPU, a Datastore, a
Slave Node, or the CPU if you're feeling gutsy. And
each area was clearly defined and had their own
paydata and IC.
Can someone help clarify the SR3 Matrix rules by
running me through a basic example? It might also help
if someone could compare the current SR3 rules with
the previous SR1 rules and help me to see how they
differ, and what the SR3 Matrix rules let one do that
the SR1 rules didn't,
Thanks,
Scott
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